diff options
author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-08-30 07:25:51 -0700 |
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committer | GitHub <noreply@github.com> | 2021-08-30 07:25:51 -0700 |
commit | b60a51f0232246be0c8a0544253336e34d346724 (patch) | |
tree | abcf29f8c557b9561fa74fb3ad5cc4d811472f8a /scene | |
parent | 503244d452a8603e05b72e7e018fdc2f9a8bedf2 (diff) | |
parent | 2d2d24a538bf958acd44c30e9291fa54c8d77164 (diff) |
Merge pull request #51985 from AndreaCatania/coll
Improve collision generation usability in the new 3D scene import workflow.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 3 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 8 | ||||
-rw-r--r-- | scene/resources/mesh.h | 35 |
3 files changed, 40 insertions, 6 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index de6925244a..7e7db57af3 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -274,7 +274,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() { return nullptr; } - Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(); + Mesh::ConvexDecompositionSettings settings; + Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); if (!shapes.size()) { return nullptr; } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ad589a605e..4f301fca95 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -224,7 +224,9 @@ Vector<Face3> Mesh::get_faces() const { Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { if (p_simplify) { - Vector<Ref<Shape3D>> decomposed = convex_decompose(1); + ConvexDecompositionSettings settings; + settings.max_convex_hulls = 1; + Vector<Ref<Shape3D>> decomposed = convex_decompose(settings); if (decomposed.size() == 1) { return decomposed[0]; } else { @@ -564,12 +566,12 @@ void Mesh::clear_cache() const { debug_lines.clear(); } -Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const { +Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const { ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>()); const Vector<Face3> faces = get_faces(); - Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls); + const Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_settings); Vector<Ref<Shape3D>> ret; diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 27b0eb098b..240182361f 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -159,11 +159,42 @@ public: Size2i get_lightmap_size_hint() const; void clear_cache() const; - typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls); + struct ConvexDecompositionSettings { + enum Mode : int { + CONVEX_DECOMPOSITION_MODE_VOXEL = 0, + CONVEX_DECOMPOSITION_MODE_TETRAHEDRON + }; + + /// Maximum concavity. [Range: 0.0 -> 1.0] + real_t max_concavity = 1.0; + /// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0] + real_t symmetry_planes_clipping_bias = 0.05; + /// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0] + real_t revolution_axes_clipping_bias = 0.05; + real_t min_volume_per_convex_hull = 0.0001; + /// Maximum number of voxels generated during the voxelization stage. + uint32_t resolution = 10'000; + uint32_t max_num_vertices_per_convex_hull = 32; + /// Controls the granularity of the search for the "best" clipping plane. + /// [Range: 1 -> 16] + uint32_t plane_downsampling = 4; + /// Controls the precision of the convex-hull generation process during the + /// clipping plane selection stage. + /// [Range: 1 -> 16] + uint32_t convexhull_downsampling = 4; + /// enable/disable normalizing the mesh before applying the convex decomposition. + bool normalize_mesh = false; + Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL; + bool convexhull_approximation = true; + /// This is the maximum number of convex hulls to produce from the merge operation. + uint32_t max_convex_hulls = 1; + bool project_hull_vertices = true; + }; + typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, const ConvexDecompositionSettings &p_settings); static ConvexDecompositionFunc convex_composition_function; - Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const; + Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; |