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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-29 00:28:10 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-29 00:28:10 +0100
commitb4f0d4c7db295158ddf35bad770a2c9d976013a6 (patch)
tree1015f6f88fcda7b32f81043faecf50e670887faa /scene
parentffa566c770a859628900fe85f41aec065d116b9f (diff)
Decrease the default GradientTexture and CurveTexture size
This provides better usability when a GradientTexture or CurveTexture is added to a Control node. Visual appearance of most GradientTextures and CurveTextures will be unaffected.
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/texture.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index c3f29ad417..8075497c42 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -595,7 +595,7 @@ public:
private:
mutable RID _texture;
Ref<Curve> _curve;
- int _width = 2048;
+ int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
@@ -637,7 +637,7 @@ private:
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
- int _width = 2048;
+ int _width = 256;
int _current_width = 0;
void _update();
@@ -685,7 +685,7 @@ private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
- int width = 2048;
+ int width = 256;
bool use_hdr = false;
void _queue_update();