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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-03-13 11:51:30 +0100 |
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committer | GitHub <noreply@github.com> | 2018-03-13 11:51:30 +0100 |
commit | b49746f3cd3aeead93f795ed4b08122c46faa413 (patch) | |
tree | 3df0e498e891abf6f4125dbac1ca35ad52236024 /scene | |
parent | 4287c7822b8aa06b069e42b44b9aa73396db62f5 (diff) | |
parent | b553b38e7be52003f44bb05165fdae25c5863ab7 (diff) |
Merge pull request #17381 from poke1024/fix-anim-scrub
AnimationPlayer: fix scrubbing after play backwards
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 9db4a5fb04..04e7d5cc10 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1010,6 +1010,7 @@ void AnimationPlayer::stop(bool p_reset) { c.blend.clear(); if (p_reset) { c.current.from = NULL; + c.current.speed_scale = 1; } _set_process(false); queued.clear(); |