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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-29 17:29:51 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-29 17:29:51 +0200 |
commit | b46e5c7b946c71ea4aa56ab067514124b5c306d8 (patch) | |
tree | 5c7adfc375e42b50a87bf026bed1a2ebd743981a /scene | |
parent | 39a0cdac5fa84bb9a49610acd7fc6c3b22de3979 (diff) | |
parent | e321d38c0ec6261a861100260689aa022237112e (diff) |
Merge pull request #38203 from woollysammoth/multiple-ik-bug
Fixes SkeletonIK resetting other IK poses
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index e8a9d5bf57..10bdd71d73 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -287,7 +287,15 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove return; // Skip solving } - p_task->skeleton->clear_bones_global_pose_override(); + p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true); + + if (p_task->chain.middle_chain_item) { + p_task->skeleton->set_bone_global_pose_override(p_task->chain.middle_chain_item->bone, Transform(), 0.0, true); + } + + for (int i = 0; i < p_task->chain.tips.size(); i += 1) { + p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); + } make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta); |