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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-18 00:56:06 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-18 00:56:06 +0200 |
commit | b463ac747a22371136b426b42de03fd900a45cd8 (patch) | |
tree | e0f5666a4b624353b8311b834f7a65ee69a22e19 /scene | |
parent | 2da6641e3d45bcd878bf13eac0cb3a32b7ce4d80 (diff) | |
parent | 91fdf7c15b9e60a89916e50d43e66ecc8afca204 (diff) |
Merge pull request #51798 from nekomatata/fix-skeleton-child-bones
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 857916e23d..94fb49ae81 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -173,12 +173,15 @@ void Skeleton3D::_update_process_order() { parentless_bones.clear(); for (int i = 0; i < len; i++) { + bonesptr[i].child_bones.clear(); + } + + for (int i = 0; i < len; i++) { if (bonesptr[i].parent >= len) { //validate this just in case ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent)); bonesptr[i].parent = -1; } - bonesptr[i].child_bones.clear(); if (bonesptr[i].parent != -1) { int parent_bone_idx = bonesptr[i].parent; |