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authorJuan Linietsky <reduzio@gmail.com>2018-11-18 15:43:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-18 15:43:49 -0300
commitafe4f2080a26629e1d93076b049be9eede489da2 (patch)
tree0f8628b82cb71e7f39a58542749d83bc67d36177 /scene
parent83afc6170a03e9c70298881aed83640fb4ed8403 (diff)
Make sky and ground energy do something, fixes #18856
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/sky_box.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index a6a52c7bba..347bca4400 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -190,9 +190,15 @@ Ref<Image> ProceduralSky::_generate_sky() {
float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5);
color = ground_horizon_linear.linear_interpolate(ground_bottom_linear, Math::ease(c, ground_curve));
+ color.r *= ground_energy;
+ color.g *= ground_energy;
+ color.b *= ground_energy;
} else {
float c = v_angle / (Math_PI * 0.5);
color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve));
+ color.r *= sky_energy;
+ color.g *= sky_energy;
+ color.b *= sky_energy;
float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0)));