diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-11-16 22:07:02 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-11-17 17:48:50 +0100 |
commit | ae76c626017b48fb98d9acb453662adbe6ffabfc (patch) | |
tree | a1cf322879360bc34ecd85ead04685efda5f2b11 /scene | |
parent | 98caeb635c2e4d48e0d6d6dbd82af183ab83f894 (diff) |
Implement `Node::get_process_priority()` and its associated property
This closes #33660.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/node.cpp | 7 | ||||
-rw-r--r-- | scene/main/node.h | 1 |
2 files changed, 8 insertions, 0 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 217dacfbfe..2a2a6bb41d 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -850,6 +850,11 @@ void Node::set_process_priority(int p_priority) { data.tree->make_group_changed("physics_process_internal"); } +int Node::get_process_priority() const { + + return data.process_priority; +} + void Node::set_process_input(bool p_enable) { if (p_enable == data.input) @@ -2754,6 +2759,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time); ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process); ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority); + ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority); ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing); ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input); ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input); @@ -2894,6 +2900,7 @@ void Node::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority"); BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); diff --git a/scene/main/node.h b/scene/main/node.h index a8bcd2f273..6d0ff7e5cf 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -350,6 +350,7 @@ public: bool is_processing_internal() const; void set_process_priority(int p_priority); + int get_process_priority() const; void set_process_input(bool p_enable); bool is_processing_input() const; |