summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-11-16 22:07:02 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-11-17 17:48:50 +0100
commitae76c626017b48fb98d9acb453662adbe6ffabfc (patch)
treea1cf322879360bc34ecd85ead04685efda5f2b11 /scene
parent98caeb635c2e4d48e0d6d6dbd82af183ab83f894 (diff)
Implement `Node::get_process_priority()` and its associated property
This closes #33660.
Diffstat (limited to 'scene')
-rw-r--r--scene/main/node.cpp7
-rw-r--r--scene/main/node.h1
2 files changed, 8 insertions, 0 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 217dacfbfe..2a2a6bb41d 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -850,6 +850,11 @@ void Node::set_process_priority(int p_priority) {
data.tree->make_group_changed("physics_process_internal");
}
+int Node::get_process_priority() const {
+
+ return data.process_priority;
+}
+
void Node::set_process_input(bool p_enable) {
if (p_enable == data.input)
@@ -2754,6 +2759,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
+ ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
@@ -2894,6 +2900,7 @@ void Node::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
diff --git a/scene/main/node.h b/scene/main/node.h
index a8bcd2f273..6d0ff7e5cf 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -350,6 +350,7 @@ public:
bool is_processing_internal() const;
void set_process_priority(int p_priority);
+ int get_process_priority() const;
void set_process_input(bool p_enable);
bool is_processing_input() const;