diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-23 21:46:20 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-23 21:46:20 +0200 |
commit | ad55749718ec6e6aa2739208ea794e95606f9333 (patch) | |
tree | dc07c07961534a22dc1b0239fbd7adc09014df56 /scene | |
parent | 28f0b15c9d36b43f9f05a5155ed1c27f7377d599 (diff) |
Tweak SSAO property hints to allow setting more precise values
This was requested by an user on Twitter who was working on a
game with a very small-scale world.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/environment.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 835fef81e1..02ea5b24b8 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1004,8 +1004,8 @@ void Environment::_bind_methods() { ADD_GROUP("SSAO", "ssao_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssao_radius", "get_ssao_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity", "get_ssao_intensity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.01"), "set_ssao_radius", "get_ssao_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.01"), "set_ssao_intensity", "get_ssao_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect"); |