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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-01 00:52:20 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-01 00:54:25 +0100 |
commit | ac18665c8803916236cdf326b7b9a00951bf140d (patch) | |
tree | fe54a0c85eaf5c3ebadb540f3c47ac0da7758c0f /scene | |
parent | 7fddf5eb7c6b6e58f891aaaa5b396f2b0cf616f8 (diff) |
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/light.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 85ee925248..06e7fbf5fd 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -103,6 +103,8 @@ void Light::set_color(const Color &p_color) { color = p_color; VS::get_singleton()->light_set_color(light, p_color); + // The gizmo color depends on the light color, so update it. + update_gizmo(); } Color Light::get_color() const { |