diff options
author | Mai Lavelle <mai.lavelle@gmail.com> | 2022-11-22 20:46:01 -0500 |
---|---|---|
committer | Mai Lavelle <mai.lavelle@gmail.com> | 2022-11-22 20:51:41 -0500 |
commit | ac15f6a7e2f9e360ecefb236d09e124cf049da12 (patch) | |
tree | c518b2468db7fa8ddff4ac217dee450e241d29e5 /scene | |
parent | 7f8ecffa56834dce3ccbd736738b613d51133dea (diff) |
Fix blending with negative blend weights
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_tree.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index e148512963..8b6d6e96b2 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -221,7 +221,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri } blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -236,7 +236,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri } blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -252,7 +252,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri blendw[i] = blendr[i]; //not filtered, do not blend } - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -263,7 +263,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri for (int i = 0; i < blend_count; i++) { //regular blend blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -1025,7 +1025,7 @@ void AnimationTree::_process_graph(double p_delta) { int blend_idx = state.track_map[path]; ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); real_t blend = (*as.track_blends)[blend_idx] * weight; - if (blend < CMP_EPSILON) { + if (Math::is_zero_approx(blend)) { continue; // Nothing to blend. } |