diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-28 14:17:24 +0200 |
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committer | GitHub <noreply@github.com> | 2022-03-28 14:17:24 +0200 |
commit | abbb0dc08245e14510fff9163449ff6ae65da1ba (patch) | |
tree | c80d5dfb8a336de4b9556a2e928ce85e762a7063 /scene | |
parent | 41d075de5865c8b088c83219431661bc2d1f1802 (diff) | |
parent | 5371009d8efbeee7b272b76de6534cad567fc60a (diff) |
Merge pull request #59548 from akien-mga/obj-remove-unused-categories
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/collision_shape_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/light_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/node_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 1 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 1 | ||||
-rw-r--r-- | scene/gui/control.h | 1 | ||||
-rw-r--r-- | scene/main/node.h | 1 |
7 files changed, 0 insertions, 7 deletions
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index bd5595f974..fbcabf6529 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -37,7 +37,6 @@ class CollisionObject3D; class CollisionShape3D : public Node3D { GDCLASS(CollisionShape3D, Node3D); - OBJ_CATEGORY("3D Physics Nodes"); Ref<Shape3D> shape; diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 81c25f01c3..383fa644e5 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -35,7 +35,6 @@ class Light3D : public VisualInstance3D { GDCLASS(Light3D, VisualInstance3D); - OBJ_CATEGORY("3D Light Nodes"); public: enum Param { diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 65d0e071cf..6d857a83ea 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -50,7 +50,6 @@ public: class Node3D : public Node { GDCLASS(Node3D, Node); - OBJ_CATEGORY("3D"); public: enum RotationEditMode { diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 1c044ba681..f8fd4378fe 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -35,7 +35,6 @@ class VisualInstance3D : public Node3D { GDCLASS(VisualInstance3D, Node3D); - OBJ_CATEGORY("3D Visual Nodes"); RID base; RID instance; diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index c4fc69f370..a68f6b9d5b 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -62,7 +62,6 @@ public: class AnimationPlayer : public Node { GDCLASS(AnimationPlayer, Node); - OBJ_CATEGORY("Animation Nodes"); public: enum AnimationProcessCallback { diff --git a/scene/gui/control.h b/scene/gui/control.h index 9f78d003ae..4240d52b65 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -44,7 +44,6 @@ class Panel; class Control : public CanvasItem { GDCLASS(Control, CanvasItem); - OBJ_CATEGORY("GUI Nodes"); public: enum Anchor { diff --git a/scene/main/node.h b/scene/main/node.h index f5fbcf6587..196d23c14f 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -43,7 +43,6 @@ class PropertyTweener; class Node : public Object { GDCLASS(Node, Object); - OBJ_CATEGORY("Nodes"); public: enum ProcessMode { |