diff options
author | reduz <reduzio@gmail.com> | 2021-06-16 21:52:30 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-06-16 22:01:39 -0300 |
commit | ab2456b7406d34bb446033de6ce76096f4502c9e (patch) | |
tree | be50809d959c59d4378a79e7792308bc47c0cc8c /scene | |
parent | bb4c464fecae268a419a91db8eec8f525e904b45 (diff) |
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/visible_on_screen_notifier_2d.cpp (renamed from scene/2d/visibility_notifier_2d.cpp) | 62 | ||||
-rw-r--r-- | scene/2d/visible_on_screen_notifier_2d.h (renamed from scene/2d/visibility_notifier_2d.h) | 20 | ||||
-rw-r--r-- | scene/3d/visible_on_screen_notifier_3d.cpp (renamed from scene/3d/visibility_notifier_3d.cpp) | 61 | ||||
-rw-r--r-- | scene/3d/visible_on_screen_notifier_3d.h (renamed from scene/3d/visibility_notifier_3d.h) | 21 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 18 | ||||
-rw-r--r-- | scene/resources/world_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/world_2d.h | 2 | ||||
-rw-r--r-- | scene/resources/world_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/world_3d.h | 2 |
9 files changed, 99 insertions, 91 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp index a73d60ada5..25237edacf 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_2d.cpp */ +/* visible_on_screen_notifier_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "visibility_notifier_2d.h" +#include "visible_on_screen_notifier_2d.h" #include "core/config/engine.h" #include "gpu_particles_2d.h" @@ -39,16 +39,16 @@ #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED -Rect2 VisibilityNotifier2D::_edit_get_rect() const { +Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const { return rect; } -bool VisibilityNotifier2D::_edit_use_rect() const { +bool VisibleOnScreenNotifier2D::_edit_use_rect() const { return true; } #endif -void VisibilityNotifier2D::_visibility_enter() { +void VisibleOnScreenNotifier2D::_visibility_enter() { if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { return; } @@ -57,7 +57,7 @@ void VisibilityNotifier2D::_visibility_enter() { emit_signal(SceneStringNames::get_singleton()->screen_entered); _screen_enter(); } -void VisibilityNotifier2D::_visibility_exit() { +void VisibleOnScreenNotifier2D::_visibility_exit() { if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { return; } @@ -67,23 +67,23 @@ void VisibilityNotifier2D::_visibility_exit() { _screen_exit(); } -void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) { +void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) { rect = p_rect; if (is_inside_tree()) { - RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibilityNotifier2D::_visibility_enter), callable_mp(this, &VisibilityNotifier2D::_visibility_exit)); + RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); } } -Rect2 VisibilityNotifier2D::get_rect() const { +Rect2 VisibleOnScreenNotifier2D::get_rect() const { return rect; } -void VisibilityNotifier2D::_notification(int p_what) { +void VisibleOnScreenNotifier2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { //get_world_2d()-> on_screen = false; - RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibilityNotifier2D::_visibility_enter), callable_mp(this, &VisibilityNotifier2D::_visibility_exit)); + RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); } break; case NOTIFICATION_DRAW: { if (Engine::get_singleton()->is_editor_hint()) { @@ -97,14 +97,14 @@ void VisibilityNotifier2D::_notification(int p_what) { } } -bool VisibilityNotifier2D::is_on_screen() const { +bool VisibleOnScreenNotifier2D::is_on_screen() const { return on_screen; } -void VisibilityNotifier2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibilityNotifier2D::set_rect); - ClassDB::bind_method(D_METHOD("get_rect"), &VisibilityNotifier2D::get_rect); - ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier2D::is_on_screen); +void VisibleOnScreenNotifier2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibleOnScreenNotifier2D::set_rect); + ClassDB::bind_method(D_METHOD("get_rect"), &VisibleOnScreenNotifier2D::get_rect); + ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier2D::is_on_screen); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect"); @@ -112,31 +112,31 @@ void VisibilityNotifier2D::_bind_methods() { ADD_SIGNAL(MethodInfo("screen_exited")); } -VisibilityNotifier2D::VisibilityNotifier2D() { +VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() { rect = Rect2(-10, -10, 20, 20); } ////////////////////////////////////// -void VisibilityEnabler2D::_screen_enter() { +void VisibleOnScreenEnabler2D::_screen_enter() { _update_enable_mode(true); } -void VisibilityEnabler2D::_screen_exit() { +void VisibleOnScreenEnabler2D::_screen_exit() { _update_enable_mode(false); } -void VisibilityEnabler2D::set_enable_mode(EnableMode p_mode) { +void VisibleOnScreenEnabler2D::set_enable_mode(EnableMode p_mode) { enable_mode = p_mode; if (is_inside_tree()) { _update_enable_mode(is_on_screen()); } } -VisibilityEnabler2D::EnableMode VisibilityEnabler2D::get_enable_mode() { +VisibleOnScreenEnabler2D::EnableMode VisibleOnScreenEnabler2D::get_enable_mode() { return enable_mode; } -void VisibilityEnabler2D::set_enable_node_path(NodePath p_path) { +void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) { if (enable_node_path == p_path) { return; } @@ -150,11 +150,11 @@ void VisibilityEnabler2D::set_enable_node_path(NodePath p_path) { } } } -NodePath VisibilityEnabler2D::get_enable_node_path() { +NodePath VisibleOnScreenEnabler2D::get_enable_node_path() { return enable_node_path; } -void VisibilityEnabler2D::_update_enable_mode(bool p_enable) { +void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) { Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id)); if (node) { if (p_enable) { @@ -174,7 +174,7 @@ void VisibilityEnabler2D::_update_enable_mode(bool p_enable) { } } } -void VisibilityEnabler2D::_notification(int p_what) { +void VisibleOnScreenEnabler2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { if (Engine::get_singleton()->is_editor_hint()) { return; @@ -193,12 +193,12 @@ void VisibilityEnabler2D::_notification(int p_what) { } } -void VisibilityEnabler2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler2D::set_enable_mode); - ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler2D::get_enable_mode); +void VisibleOnScreenEnabler2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler2D::set_enable_mode); + ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler2D::get_enable_mode); - ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler2D::set_enable_node_path); - ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler2D::get_enable_node_path); + ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler2D::set_enable_node_path); + ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path); ADD_GROUP("Enabling", "enable_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode"); @@ -209,5 +209,5 @@ void VisibilityEnabler2D::_bind_methods() { BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED); } -VisibilityEnabler2D::VisibilityEnabler2D() { +VisibleOnScreenEnabler2D::VisibleOnScreenEnabler2D() { } diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h index 8cb0989787..9c236a138f 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visible_on_screen_notifier_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_2d.h */ +/* visible_on_screen_notifier_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISIBILITY_NOTIFIER_2D_H -#define VISIBILITY_NOTIFIER_2D_H +#ifndef VISIBLE_ON_SCREEN_NOTIFIER_2D_H +#define VISIBLE_ON_SCREEN_NOTIFIER_2D_H #include "scene/2d/node_2d.h" class Viewport; -class VisibilityNotifier2D : public Node2D { - GDCLASS(VisibilityNotifier2D, Node2D); +class VisibleOnScreenNotifier2D : public Node2D { + GDCLASS(VisibleOnScreenNotifier2D, Node2D); Set<Viewport *> viewports; @@ -64,11 +64,11 @@ public: bool is_on_screen() const; - VisibilityNotifier2D(); + VisibleOnScreenNotifier2D(); }; -class VisibilityEnabler2D : public VisibilityNotifier2D { - GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D); +class VisibleOnScreenEnabler2D : public VisibleOnScreenNotifier2D { + GDCLASS(VisibleOnScreenEnabler2D, VisibleOnScreenNotifier2D); public: enum EnableMode { @@ -97,9 +97,9 @@ public: void set_enable_node_path(NodePath p_path); NodePath get_enable_node_path(); - VisibilityEnabler2D(); + VisibleOnScreenEnabler2D(); }; -VARIANT_ENUM_CAST(VisibilityEnabler2D::EnableMode); +VARIANT_ENUM_CAST(VisibleOnScreenEnabler2D::EnableMode); #endif // VISIBILITY_NOTIFIER_2D_H diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp index 39b17d195b..682bcec449 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_3d.cpp */ +/* visible_on_screen_notifier_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "visibility_notifier_3d.h" +#include "visible_on_screen_notifier_3d.h" #include "core/config/engine.h" #include "scene/3d/camera_3d.h" @@ -36,7 +36,7 @@ #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" -void VisibilityNotifier3D::_visibility_enter() { +void VisibleOnScreenNotifier3D::_visibility_enter() { if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { return; } @@ -45,7 +45,7 @@ void VisibilityNotifier3D::_visibility_enter() { emit_signal(SceneStringNames::get_singleton()->screen_entered); _screen_enter(); } -void VisibilityNotifier3D::_visibility_exit() { +void VisibleOnScreenNotifier3D::_visibility_exit() { if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { return; } @@ -55,7 +55,7 @@ void VisibilityNotifier3D::_visibility_exit() { _screen_exit(); } -void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { +void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) { if (aabb == p_aabb) { return; } @@ -66,23 +66,23 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { update_gizmo(); } -AABB VisibilityNotifier3D::get_aabb() const { +AABB VisibleOnScreenNotifier3D::get_aabb() const { return aabb; } -bool VisibilityNotifier3D::is_on_screen() const { +bool VisibleOnScreenNotifier3D::is_on_screen() const { return on_screen; } -void VisibilityNotifier3D::_notification(int p_what) { +void VisibleOnScreenNotifier3D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) { on_screen = false; } } -void VisibilityNotifier3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb); - ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen); +void VisibleOnScreenNotifier3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb); + ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen); ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb"); @@ -90,38 +90,43 @@ void VisibilityNotifier3D::_bind_methods() { ADD_SIGNAL(MethodInfo("screen_exited")); } -Vector<Face3> VisibilityNotifier3D::get_faces(uint32_t p_usage_flags) const { +Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } -VisibilityNotifier3D::VisibilityNotifier3D() { +VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() { RID notifier = RS::get_singleton()->visibility_notifier_create(); RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb); - RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibilityNotifier3D::_visibility_enter), callable_mp(this, &VisibilityNotifier3D::_visibility_exit)); + RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit)); set_base(notifier); } +VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() { + RID base = get_base(); + set_base(RID()); + RS::get_singleton()->free(base); +} ////////////////////////////////////// -void VisibilityEnabler3D::_screen_enter() { +void VisibleOnScreenEnabler3D::_screen_enter() { _update_enable_mode(true); } -void VisibilityEnabler3D::_screen_exit() { +void VisibleOnScreenEnabler3D::_screen_exit() { _update_enable_mode(false); } -void VisibilityEnabler3D::set_enable_mode(EnableMode p_mode) { +void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) { enable_mode = p_mode; if (is_inside_tree()) { _update_enable_mode(is_on_screen()); } } -VisibilityEnabler3D::EnableMode VisibilityEnabler3D::get_enable_mode() { +VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() { return enable_mode; } -void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) { +void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) { if (enable_node_path == p_path) { return; } @@ -135,11 +140,11 @@ void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) { } } } -NodePath VisibilityEnabler3D::get_enable_node_path() { +NodePath VisibleOnScreenEnabler3D::get_enable_node_path() { return enable_node_path; } -void VisibilityEnabler3D::_update_enable_mode(bool p_enable) { +void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) { Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id)); if (node) { if (p_enable) { @@ -159,7 +164,7 @@ void VisibilityEnabler3D::_update_enable_mode(bool p_enable) { } } } -void VisibilityEnabler3D::_notification(int p_what) { +void VisibleOnScreenEnabler3D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { if (Engine::get_singleton()->is_editor_hint()) { return; @@ -178,12 +183,12 @@ void VisibilityEnabler3D::_notification(int p_what) { } } -void VisibilityEnabler3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler3D::set_enable_mode); - ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler3D::get_enable_mode); +void VisibleOnScreenEnabler3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler3D::set_enable_mode); + ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler3D::get_enable_mode); - ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler3D::set_enable_node_path); - ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler3D::get_enable_node_path); + ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler3D::set_enable_node_path); + ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path); ADD_GROUP("Enabling", "enable_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode"); @@ -194,5 +199,5 @@ void VisibilityEnabler3D::_bind_methods() { BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED); } -VisibilityEnabler3D::VisibilityEnabler3D() { +VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() { } diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h index 878c97e35e..fb7137c4f0 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visible_on_screen_notifier_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_3d.h */ +/* visible_on_screen_notifier_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISIBILITY_NOTIFIER_H -#define VISIBILITY_NOTIFIER_H +#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H +#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H #include "scene/3d/visual_instance_3d.h" class World3D; class Camera3D; -class VisibilityNotifier3D : public VisualInstance3D { - GDCLASS(VisibilityNotifier3D, VisualInstance3D); +class VisibleOnScreenNotifier3D : public VisualInstance3D { + GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D); AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); @@ -59,11 +59,12 @@ public: virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; - VisibilityNotifier3D(); + VisibleOnScreenNotifier3D(); + ~VisibleOnScreenNotifier3D(); }; -class VisibilityEnabler3D : public VisibilityNotifier3D { - GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D); +class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D { + GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D); public: enum EnableMode { @@ -92,9 +93,9 @@ public: void set_enable_node_path(NodePath p_path); NodePath get_enable_node_path(); - VisibilityEnabler3D(); + VisibleOnScreenEnabler3D(); }; -VARIANT_ENUM_CAST(VisibilityEnabler3D::EnableMode); +VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode); #endif // VISIBILITY_NOTIFIER_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 332976a18d..2a97ae3acf 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -65,7 +65,7 @@ #include "scene/2d/sprite_2d.h" #include "scene/2d/tile_map.h" #include "scene/2d/touch_screen_button.h" -#include "scene/2d/visibility_notifier_2d.h" +#include "scene/2d/visible_on_screen_notifier_2d.h" #include "scene/animation/animation_blend_space_1d.h" #include "scene/animation/animation_blend_space_2d.h" #include "scene/animation/animation_blend_tree.h" @@ -229,7 +229,7 @@ #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" -#include "scene/3d/visibility_notifier_3d.h" +#include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/3d/voxel_gi.h" #include "scene/3d/world_environment.h" #include "scene/3d/xr_nodes.h" @@ -513,8 +513,8 @@ void register_scene_types() { ClassDB::register_class<Curve3D>(); ClassDB::register_class<Path3D>(); ClassDB::register_class<PathFollow3D>(); - ClassDB::register_class<VisibilityNotifier3D>(); - ClassDB::register_class<VisibilityEnabler3D>(); + ClassDB::register_class<VisibleOnScreenNotifier3D>(); + ClassDB::register_class<VisibleOnScreenEnabler3D>(); ClassDB::register_class<WorldEnvironment>(); ClassDB::register_class<RemoteTransform3D>(); @@ -655,8 +655,8 @@ void register_scene_types() { ClassDB::register_class<CollisionShape2D>(); ClassDB::register_class<CollisionPolygon2D>(); ClassDB::register_class<RayCast2D>(); - ClassDB::register_class<VisibilityNotifier2D>(); - ClassDB::register_class<VisibilityEnabler2D>(); + ClassDB::register_class<VisibleOnScreenNotifier2D>(); + ClassDB::register_class<VisibleOnScreenEnabler2D>(); ClassDB::register_class<Polygon2D>(); ClassDB::register_class<Skeleton2D>(); ClassDB::register_class<Bone2D>(); @@ -966,8 +966,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer"); ClassDB::add_compatibility_class("Viewport", "SubViewport"); - ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); - ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); + ClassDB::add_compatibility_class("VisibilityEnabler", "VisibleOnScreenEnabler3D"); + ClassDB::add_compatibility_class("VisibilityNotifier", "VisibleOnScreenNotifier3D"); ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); @@ -986,6 +986,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("World", "World3D"); ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D"); ClassDB::add_compatibility_class("Light2D", "PointLight2D"); + ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D"); + ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D"); #endif /* DISABLE_DEPRECATED */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 9a7a47f884..8af4deda83 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -32,7 +32,7 @@ #include "core/config/project_settings.h" #include "scene/2d/camera_2d.h" -#include "scene/2d/visibility_notifier_2d.h" +#include "scene/2d/visible_on_screen_notifier_2d.h" #include "scene/main/window.h" #include "servers/navigation_server_2d.h" #include "servers/physics_server_2d.h" diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index e31ac22351..65f89c8f64 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -35,7 +35,7 @@ #include "core/io/resource.h" #include "servers/physics_server_2d.h" -class VisibilityNotifier2D; +class VisibleOnScreenNotifier2D; class Viewport; struct SpatialIndexer2D; diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index a85bd8fdba..8d9b1fd6ec 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -33,7 +33,7 @@ #include "core/math/camera_matrix.h" #include "core/math/octree.h" #include "scene/3d/camera_3d.h" -#include "scene/3d/visibility_notifier_3d.h" +#include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index da5ed486b0..2c5be35609 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -38,7 +38,7 @@ #include "servers/rendering_server.h" class Camera3D; -class VisibilityNotifier3D; +class VisibleOnScreenNotifier3D; struct SpatialIndexer; class World3D : public Resource { |