diff options
author | Sofox <sofoxx@gmail.com> | 2017-10-15 23:32:43 +0100 |
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committer | Sofox <sofoxx@gmail.com> | 2017-10-18 11:17:42 +0100 |
commit | aaf6e77198007bfa0b6228315a08eac92aff0d35 (patch) | |
tree | fcae1de9960e4cdc7bcdb72eb70877a3263afd17 /scene | |
parent | 0d0cb01f3385d512de0f91b0d73706a3380ec063 (diff) |
Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/parallax_background.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index 0ddcb7b51b..a13ce6278e 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -49,8 +49,8 @@ void ParallaxBackground::_notification(int p_what) { void ParallaxBackground::_camera_moved(const Transform2D &p_transform) { - set_scroll_offset(p_transform.get_origin()); set_scroll_scale(p_transform.get_scale().dot(Vector2(0.5, 0.5))); + set_scroll_offset(p_transform.get_origin() / p_transform.get_scale()); } void ParallaxBackground::set_scroll_scale(float p_scale) { |