diff options
author | Juan Linietsky <juan@godotengine.org> | 2019-02-22 11:32:37 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-22 11:35:39 -0300 |
commit | aab8f443f90df21f84dd306600db0c5d1378ade9 (patch) | |
tree | 899a0eb0955a95fe1ea2313f386eb889519f9503 /scene | |
parent | 8b9ec8bc8820c0756544ecce45d8e867b7aad17b (diff) |
-Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 619af375da..190dc707c4 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -830,7 +830,7 @@ void SpatialMaterial::_update_shader() { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } - if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) { + if (proximity_fade_enabled) { code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; code += "\tworld_pos.xyz/=world_pos.w;\n"; |