diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-05 18:30:56 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-05 18:32:44 +0200 |
commit | aa9403bcdaa459bd490cf854ffdf71963a39d5bb (patch) | |
tree | d5681cef29a04dd0868528a46df01785eead5954 /scene | |
parent | 5f386fecf0769626e19d6bb42e11f7663659d9b6 (diff) |
Clamp VoxelGI extents to reasonable values to avoid breaking baking
This also prevents crashes when resizing a VoxelGI's extents to 0
on any axis.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/voxel_gi.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index d81b59b3fc..ae231026a7 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -272,7 +272,8 @@ VoxelGI::Subdiv VoxelGI::get_subdiv() const { } void VoxelGI::set_extents(const Vector3 &p_extents) { - extents = p_extents; + // Prevent very small extents as these break baking if other extents are set very high. + extents = Vector3(MAX(1.0, p_extents.x), MAX(1.0, p_extents.y), MAX(1.0, p_extents.z)); update_gizmos(); } |