summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2019-08-20 12:54:40 +0200
committerGitHub <noreply@github.com>2019-08-20 12:54:40 +0200
commita8db4c848d72214f9913ea521f802b477f7ea259 (patch)
treeffcdfb8bdacab5459fc1ce7532db145c6f9ea799 /scene
parente84d83ce7805bc3f91c091efd426f1ca4389e044 (diff)
parent7c9c6df7e48ffbe63c402b20f60ba369b34f4e98 (diff)
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/navigation_2d.cpp4
-rw-r--r--scene/resources/animation.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
index f644db462b..5cf28d6c89 100644
--- a/scene/2d/navigation_2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -551,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
left_poly = p;
portal_left = apex_point;
portal_right = apex_point;
- if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point)))
+ if (!path.size() || path[path.size() - 1] != apex_point)
path.push_back(apex_point);
skip = true;
}
@@ -569,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
right_poly = p;
portal_right = apex_point;
portal_left = apex_point;
- if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point)))
+ if (!path.size() || path[path.size() - 1] != apex_point)
path.push_back(apex_point);
}
}
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 8c8552ac54..985b38f913 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2870,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.loc;
const Vector3 &v2 = t2.value.loc;
- if (Math::is_zero_approx(v0.distance_to(v2))) {
+ if (v0 == v2) {
//0 and 2 are close, let's see if 1 is close
- if (!Math::is_zero_approx(v0.distance_to(v1))) {
+ if (v0 != v1) {
//not close, not optimizable
return false;
}
@@ -2959,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.scale;
const Vector3 &v2 = t2.value.scale;
- if (Math::is_zero_approx(v0.distance_to(v2))) {
+ if (v0 == v2) {
//0 and 2 are close, let's see if 1 is close
- if (!Math::is_zero_approx(v0.distance_to(v1))) {
+ if (v0 != v1) {
//not close, not optimizable
return false;
}