diff options
author | Andrea Catania <info@andreacatania.com> | 2018-08-26 13:50:44 +0200 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-11-20 13:57:16 +0100 |
commit | a837c33442166650d6eba7fb794f4c63221df19e (patch) | |
tree | 351efe7e76884dc995f76e3d94a2011940f727bb /scene | |
parent | 173b342ca738916cf113554291bb11f7cce71043 (diff) |
Added possibility to override or add target basis to tip bone
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/skeleton_ik.cpp | 22 | ||||
-rw-r--r-- | scene/animation/skeleton_ik.h | 6 |
2 files changed, 24 insertions, 4 deletions
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 83f45afac8..3119e29586 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -280,7 +280,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ } } -void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position) { +void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { if (blending_delta <= 0.01f) { return; // Skip solving @@ -314,7 +314,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_u } } else { // Set target orientation to tip - new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + if (override_tip_basis) + new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + else + new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; } p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose); @@ -366,6 +369,9 @@ void SkeletonIK::_bind_methods() { ClassDB::bind_method(D_METHOD("set_target_node", "node"), &SkeletonIK::set_target_node); ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonIK::get_target_node); + ClassDB::bind_method(D_METHOD("set_override_tip_basis", "override"), &SkeletonIK::set_override_tip_basis); + ClassDB::bind_method(D_METHOD("is_override_tip_basis"), &SkeletonIK::is_override_tip_basis); + ClassDB::bind_method(D_METHOD("set_use_magnet", "use"), &SkeletonIK::set_use_magnet); ClassDB::bind_method(D_METHOD("is_using_magnet"), &SkeletonIK::is_using_magnet); @@ -388,6 +394,7 @@ void SkeletonIK::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "tip_bone"), "set_tip_bone", "get_tip_bone"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node"); @@ -418,6 +425,7 @@ void SkeletonIK::_notification(int p_what) { SkeletonIK::SkeletonIK() : Node(), interpolation(1), + override_tip_basis(true), use_magnet(false), min_distance(0.01), max_iterations(10), @@ -478,6 +486,14 @@ NodePath SkeletonIK::get_target_node() { return target_node_path_override; } +void SkeletonIK::set_override_tip_basis(bool p_override) { + override_tip_basis = p_override; +} + +bool SkeletonIK::is_override_tip_basis() const { + return override_tip_basis; +} + void SkeletonIK::set_use_magnet(bool p_use) { use_magnet = p_use; } @@ -555,7 +571,7 @@ void SkeletonIK::reload_goal() { void SkeletonIK::_solve_chain() { if (!task) return; - FabrikInverseKinematic::solve(task, interpolation, use_magnet, magnet_position); + FabrikInverseKinematic::solve(task, interpolation, override_tip_basis, use_magnet, magnet_position); } #endif // _3D_DISABLED diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h index 202d6959bb..b9628c479c 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/animation/skeleton_ik.h @@ -138,7 +138,7 @@ public: // The goal of chain should be always in local space static void set_goal(Task *p_task, const Transform &p_goal); static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); - static void solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position); + static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); }; class SkeletonIK : public Node { @@ -149,6 +149,7 @@ class SkeletonIK : public Node { real_t interpolation; Transform target; NodePath target_node_path_override; + bool override_tip_basis; bool use_magnet; Vector3 magnet_position; @@ -185,6 +186,9 @@ public: void set_target_node(const NodePath &p_node); NodePath get_target_node(); + void set_override_tip_basis(bool p_override); + bool is_override_tip_basis() const; + void set_use_magnet(bool p_use); bool is_using_magnet() const; |