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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-10 23:16:10 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-10 23:16:10 +0200 |
commit | a795a36ef55a847de3249f5f91478dca6508ea9b (patch) | |
tree | 6c2f92318cdc395b2e830f18960b21035daf3dec /scene | |
parent | bc1fcb9c659c573a38347088ccda3640fe2ae4c8 (diff) | |
parent | f38fe846f47f59717c36d7e3f72fb7126a23ab99 (diff) |
Merge pull request #49493 from madmiraal/graph_edit-default-in-declaration
Move default values from definition to declaration in GraphEdit
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/graph_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 5a4dacd897..78ab30699a 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -824,7 +824,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, } } -void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0) { +void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) { //cubic bezier code float diff = p_to.x - p_from.x; float cp_offset; diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index fa3b113705..8a51bcb11e 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -163,7 +163,7 @@ private: void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const; - void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio); + void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); |