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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-05-01 10:30:40 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-01 10:30:40 +0200 |
commit | a72552367e2d003e886b378a8b932d9b12daae54 (patch) | |
tree | 57b7d1be92b18caa9bc4e8f71645c66b39aa135a /scene | |
parent | 48d31632a5f794f578879c80ab1bc5bcd44c1092 (diff) | |
parent | 43bd28bc14b82918c22003214084f92e6dd24103 (diff) |
Merge pull request #25453 from nekomatata/button-keep-pressed-option
Add option to keep button pressed when moving cursor outside while pressing
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/base_button.cpp | 16 | ||||
-rw-r--r-- | scene/gui/base_button.h | 4 |
2 files changed, 19 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index f808d6c234..e95781c181 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -376,7 +376,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { bool pressing; if (status.press_attempt) { - pressing = status.pressing_inside; + pressing = (status.pressing_inside || keep_pressed_outside); if (status.pressed) pressing = !pressing; } else { @@ -446,6 +446,16 @@ Control::FocusMode BaseButton::get_enabled_focus_mode() const { return enabled_focus_mode; } +void BaseButton::set_keep_pressed_outside(bool p_on) { + + keep_pressed_outside = p_on; +} + +bool BaseButton::is_keep_pressed_outside() const { + + return keep_pressed_outside; +} + void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { if (shortcut.is_null() == p_shortcut.is_null()) @@ -528,6 +538,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); + ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside); + ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside); ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut); ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut); @@ -549,6 +561,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); @@ -566,6 +579,7 @@ BaseButton::BaseButton() { toggle_mode = false; shortcut_in_tooltip = true; + keep_pressed_outside = false; status.pressed = false; status.press_attempt = false; status.hovering = false; diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 9a00cc79f2..22a8f6d8fe 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -52,6 +52,7 @@ private: int button_mask; bool toggle_mode; bool shortcut_in_tooltip; + bool keep_pressed_outside; FocusMode enabled_focus_mode; Ref<ShortCut> shortcut; @@ -110,6 +111,9 @@ public: void set_action_mode(ActionMode p_mode); ActionMode get_action_mode() const; + void set_keep_pressed_outside(bool p_on); + bool is_keep_pressed_outside() const; + void set_button_mask(int p_mask); int get_button_mask() const; |