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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-08-31 19:26:07 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-31 19:26:07 +0200 |
commit | a717083235b3369aef9a3846b5071fac023a60b2 (patch) | |
tree | 15b62cd6af96fc61194413693810fea800d9d6e9 /scene | |
parent | 4722593448b93e34d84a55010c10770c2d12e223 (diff) | |
parent | 2eb46801cb8122b6767d5d756a4c4e608049694c (diff) |
Merge pull request #10791 from tuga3d/indent-glitch-attempt-2
second attempt on fixing the indent glitch.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/text_edit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 7a9daea73e..7b93393851 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2113,15 +2113,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { //keep indentation int space_count = 0; - for (int i = 0; i < text[cursor.line].length(); i++) { - if (text[cursor.line][i] == '\t' && cursor.column > 0) { + for (int i = 0; i < cursor.column; i++) { + if (text[cursor.line][i] == '\t') { if (indent_using_spaces) { ins += space_indent; } else { ins += "\t"; } space_count = 0; - } else if (text[cursor.line][i] == ' ' && cursor.column > 0) { + } else if (text[cursor.line][i] == ' ') { space_count++; if (space_count == indent_size) { |