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authorJummit <jummit@web.de>2022-10-09 11:17:10 +0200
committerJummit <jummit@web.de>2022-10-09 18:42:54 +0200
commita6c1cfae9965cea01864060ae8cfbe39ee00af11 (patch)
treef70f7ab2048bf1d45d11f199b8a22a812ff12a23 /scene
parent880a0177d12463b612268afe95bd3d8dd565bf52 (diff)
Allow drag-clicking before symbol lookup
This makes it easier for touch and tablet users to do symbol lookups in the code editor.
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/code_edit.cpp5
-rw-r--r--scene/gui/code_edit.h1
2 files changed, 4 insertions, 2 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 70707dba11..3f4d366e05 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -371,12 +371,13 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
- if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
+ if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE) {
+ symbol_lookup_pos = get_line_column_at_pos(mpos);
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
}
- } else {
+ } else if (!mm->is_command_or_control_pressed() || (mm->get_button_mask() != MouseButton::NONE && symbol_lookup_pos != get_line_column_at_pos(mpos))) {
set_symbol_lookup_word_as_valid(false);
}
}
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 09c7ef80bf..8e35dcec22 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -235,6 +235,7 @@ private:
String symbol_lookup_new_word = "";
String symbol_lookup_word = "";
+ Point2i symbol_lookup_pos;
/* Visual */
Ref<StyleBox> style_normal;