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authorChaosus89 <chaosus89@gmail.com>2019-09-01 13:12:33 +0300
committerChaosus89 <chaosus89@gmail.com>2019-09-01 13:12:33 +0300
commita68ea5721f0151782379f6f3302b6fee86987596 (patch)
treed6265db584d8198dbb64e2741a7fe06dafce6d36 /scene
parent5dd51a5b3b3da516c0e8bb2855d2772def037203 (diff)
Fix semicolon parsing in visual shader expression
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index e37cbd9f92..e85609468b 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2463,6 +2463,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
if (pre_symbols.empty()) {
pre_symbols.push_back("\t");
pre_symbols.push_back(",");
+ pre_symbols.push_back(";");
pre_symbols.push_back("{");
pre_symbols.push_back("[");
pre_symbols.push_back("(");