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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-20 09:52:31 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-20 09:52:37 +0100 |
commit | a655de89e3abc14baff7a95deb85fe4daed7361c (patch) | |
tree | 30232990552a9cd034d1476c7204ef79227d4d13 /scene | |
parent | 68ddab547b6c67d6102297d83ef71487050e85e0 (diff) |
doc: Warn about using Node internal processing
See #43689.
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 132c35771b..e633b1eb4a 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -725,7 +725,7 @@ void SoftBody3D::_update_cache_pin_points_datas() { w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path)); } if (!w[i].spatial_attachment) { - ERR_PRINT("Node3D node not defined in the pinned point, Softbody undefined behaviour!"); + ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!"); } } } |