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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2020-12-02 23:17:51 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-12-06 20:31:00 +0200
commita41f1c67e5d45e08f38d55af2d0680c2b5fb2446 (patch)
tree571e9d4c28f45334638b8709da89a1b06d017f1a /scene
parent384211af4b66898f15ef158e9e629f609c99b95b (diff)
[Complex Text Layouts] Fix missing ItemList item text buffer init in `add_icon_item`.
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/item_list.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 53fe5712c7..5be7804ac1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -78,6 +78,7 @@ void ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) {
item.icon_region = Rect2i();
item.icon_modulate = Color(1, 1, 1, 1);
//item.text=p_item;
+ item.text_buf.instance();
item.selectable = p_selectable;
item.selected = false;
item.disabled = false;