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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-12-02 23:17:51 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-12-06 20:31:00 +0200 |
commit | a41f1c67e5d45e08f38d55af2d0680c2b5fb2446 (patch) | |
tree | 571e9d4c28f45334638b8709da89a1b06d017f1a /scene | |
parent | 384211af4b66898f15ef158e9e629f609c99b95b (diff) |
[Complex Text Layouts] Fix missing ItemList item text buffer init in `add_icon_item`.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/item_list.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 53fe5712c7..5be7804ac1 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -78,6 +78,7 @@ void ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { item.icon_region = Rect2i(); item.icon_modulate = Color(1, 1, 1, 1); //item.text=p_item; + item.text_buf.instance(); item.selectable = p_selectable; item.selected = false; item.disabled = false; |