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authorJuan Linietsky <reduzio@gmail.com>2016-12-04 12:45:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-12-04 12:45:30 -0300
commita299c3ebf1ceb3ce108526b3e134e82e5bf4413b (patch)
treef62ea61a7245d83caadc8c6c84d82e129ef240cf /scene
parent27a46d78ec43b69a70a1d84c540353e3cb3b04c0 (diff)
Support for SSAO
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/environment.cpp142
-rw-r--r--scene/resources/environment.h39
2 files changed, 181 insertions, 0 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 578a8ae50a..c945d2a95d 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -377,6 +377,102 @@ bool Environment::is_ssr_rough() const {
return ssr_roughness;
}
+void Environment::set_ssao_enabled(bool p_enable) {
+
+ ssao_enabled=p_enable;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+
+}
+
+bool Environment::is_ssao_enabled() const{
+
+ return ssao_enabled;
+}
+
+void Environment::set_ssao_radius(float p_radius){
+
+ ssao_radius=p_radius;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_radius() const{
+
+ return ssao_radius;
+}
+
+
+void Environment::set_ssao_intensity(float p_intensity){
+
+ ssao_intensity=p_intensity;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+
+float Environment::get_ssao_intensity() const{
+
+ return ssao_intensity;
+}
+
+void Environment::set_ssao_radius2(float p_radius){
+
+ ssao_radius2=p_radius;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_radius2() const{
+
+ return ssao_radius2;
+}
+
+
+void Environment::set_ssao_intensity2(float p_intensity){
+
+ ssao_intensity2=p_intensity;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_intensity2() const{
+
+ return ssao_intensity2;
+}
+
+void Environment::set_ssao_bias(float p_bias){
+
+ ssao_bias=p_bias;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_bias() const{
+
+ return ssao_bias;
+}
+
+void Environment::set_ssao_direct_light_affect(float p_direct_light_affect){
+
+ ssao_direct_light_affect=p_direct_light_affect;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_direct_light_affect() const{
+
+ return ssao_direct_light_affect;
+}
+
+
+void Environment::set_ssao_color(const Color& p_color) {
+
+ ssao_color=p_color;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+
+Color Environment::get_ssao_color() const {
+
+ return ssao_color;
+}
+
+void Environment::set_ssao_blur(bool p_enable) {
+
+ ssao_blur=p_enable;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+bool Environment::is_ssao_blur_enabled() const {
+
+ return ssao_blur;
+}
void Environment::_bind_methods() {
@@ -442,6 +538,43 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections/accel_smooth"),_SCS("set_ssr_smooth"),_SCS("is_ssr_smooth") );
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections/roughness"),_SCS("set_ssr_rough"),_SCS("is_ssr_rough") );
+ ObjectTypeDB::bind_method(_MD("set_ssao_enabled","enabled"),&Environment::set_ssao_enabled);
+ ObjectTypeDB::bind_method(_MD("is_ssao_enabled"),&Environment::is_ssao_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_radius","radius"),&Environment::set_ssao_radius);
+ ObjectTypeDB::bind_method(_MD("get_ssao_radius"),&Environment::get_ssao_radius);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_intensity","intensity"),&Environment::set_ssao_intensity);
+ ObjectTypeDB::bind_method(_MD("get_ssao_intensity"),&Environment::get_ssao_intensity);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_radius2","radius"),&Environment::set_ssao_radius2);
+ ObjectTypeDB::bind_method(_MD("get_ssao_radius2"),&Environment::get_ssao_radius2);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_intensity2","intensity"),&Environment::set_ssao_intensity2);
+ ObjectTypeDB::bind_method(_MD("get_ssao_intensity2"),&Environment::get_ssao_intensity2);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_bias","bias"),&Environment::set_ssao_bias);
+ ObjectTypeDB::bind_method(_MD("get_ssao_bias"),&Environment::get_ssao_bias);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_direct_light_affect","amount"),&Environment::set_ssao_direct_light_affect);
+ ObjectTypeDB::bind_method(_MD("get_ssao_direct_light_affect"),&Environment::get_ssao_direct_light_affect);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_color","color"),&Environment::set_ssao_color);
+ ObjectTypeDB::bind_method(_MD("get_ssao_color"),&Environment::get_ssao_color);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_blur","enabled"),&Environment::set_ssao_blur);
+ ObjectTypeDB::bind_method(_MD("is_ssao_blur_enabled"),&Environment::is_ssao_blur_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ambient_occlusion/enable"),_SCS("set_ssao_enabled"),_SCS("is_ssao_enabled") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/radius",PROPERTY_HINT_RANGE,"0.1,16,0.1"),_SCS("set_ssao_radius"),_SCS("get_ssao_radius") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/intensity",PROPERTY_HINT_RANGE,"0.0,9,0.1"),_SCS("set_ssao_intensity"),_SCS("get_ssao_intensity") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/radius2",PROPERTY_HINT_RANGE,"0.0,16,0.1"),_SCS("set_ssao_radius2"),_SCS("get_ssao_radius2") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/intensity2",PROPERTY_HINT_RANGE,"0.0,9,0.1"),_SCS("set_ssao_intensity2"),_SCS("get_ssao_intensity2") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/bias",PROPERTY_HINT_RANGE,"0.001,8,0.001"),_SCS("set_ssao_bias"),_SCS("get_ssao_bias") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/light_affect",PROPERTY_HINT_RANGE,"0.00,1,0.01"),_SCS("set_ssao_direct_light_affect"),_SCS("get_ssao_direct_light_affect") );
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ambient_occlusion/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_ssao_color"),_SCS("get_ssao_color") );
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ambient_occlusion/blur"),_SCS("set_ssao_blur"),_SCS("is_ssao_blur_enabled") );
+
ObjectTypeDB::bind_method(_MD("set_tonemapper","mode"),&Environment::set_tonemapper);
ObjectTypeDB::bind_method(_MD("get_tonemapper"),&Environment::get_tonemapper);
@@ -561,6 +694,15 @@ Environment::Environment() {
ssr_smooth=true;
ssr_roughness=true;
+ ssao_enabled=false;
+ ssao_radius=1;
+ ssao_intensity=1;
+ ssao_radius2=0;
+ ssao_intensity2=1;
+ ssao_bias=0.01;
+ ssao_direct_light_affect=false;
+ ssao_blur=true;
+
}
Environment::~Environment() {
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index f4610ada47..c489ff97fc 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -102,6 +102,17 @@ private:
bool ssr_smooth;
bool ssr_roughness;
+ bool ssao_enabled;
+ float ssao_radius;
+ float ssao_intensity;
+ float ssao_radius2;
+ float ssao_intensity2;
+ float ssao_bias;
+ float ssao_direct_light_affect;
+ Color ssao_color;
+ bool ssao_blur;
+
+
protected:
static void _bind_methods();
@@ -191,6 +202,34 @@ public:
void set_ssr_rough(bool p_enable);
bool is_ssr_rough() const;
+ void set_ssao_enabled(bool p_enable);
+ bool is_ssao_enabled() const;
+
+ void set_ssao_radius(float p_radius);
+ float get_ssao_radius() const;
+
+ void set_ssao_intensity(float p_intensity);
+ float get_ssao_intensity() const;
+
+ void set_ssao_radius2(float p_radius);
+ float get_ssao_radius2() const;
+
+ void set_ssao_intensity2(float p_intensity);
+ float get_ssao_intensity2() const;
+
+ void set_ssao_bias(float p_bias);
+ float get_ssao_bias() const;
+
+ void set_ssao_direct_light_affect(float p_direct_light_affect);
+ float get_ssao_direct_light_affect() const;
+
+ void set_ssao_color(const Color& p_color);
+ Color get_ssao_color() const;
+
+ void set_ssao_blur(bool p_enable);
+ bool is_ssao_blur_enabled() const;
+
+
virtual RID get_rid() const;