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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-02 21:11:53 +0200
committerGitHub <noreply@github.com>2019-06-02 21:11:53 +0200
commita25e52fb72dbf86e2af1787704ce6041e7b86799 (patch)
tree81e0b566c4faf00bd9b3ee48900a4dd511bf7ec5 /scene
parent688933ea18fa1da136927da9a3615945379f0fd1 (diff)
parent59f403de0bc815d19e59b0445c1a111018a9d339 (diff)
Merge pull request #29378 from KoBeWi/why
Fixed get_item_at_position being weird
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/item_list.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index eaa4c57a2c..91b76839d7 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1260,7 +1260,7 @@ int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const {
Rect2 rc = items[i].rect_cache;
if (i % current_columns == current_columns - 1) {
- rc.size.width = get_size().width; //not right but works
+ rc.size.width = get_size().width - rc.position.x; //make sure you can still select the last item when clicking past the column
}
if (rc.has_point(pos)) {