diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-08-30 08:07:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-30 08:08:44 -0300 |
commit | a1d7c496b923a247cd9f43552f783592f8f33791 (patch) | |
tree | afa31e6e8bb583b2550c422c414c0335f8fa901d /scene | |
parent | fdc1a907b8f790849e071098245ebb3d015f35d2 (diff) |
Improved default directional shadow params, added bias split scale, closes #9828
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/light.cpp | 6 | ||||
-rw-r--r-- | scene/3d/light.h | 1 |
2 files changed, 5 insertions, 2 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 5b48ee4af8..09b253b309 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -334,6 +334,7 @@ void DirectionalLight::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); @@ -343,9 +344,10 @@ void DirectionalLight::_bind_methods() { DirectionalLight::DirectionalLight() : Light(VisualServer::LIGHT_DIRECTIONAL) { - set_param(PARAM_SHADOW_NORMAL_BIAS, 0.2); - set_param(PARAM_SHADOW_BIAS, 1.0); + set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); + set_param(PARAM_SHADOW_BIAS, 0.1); set_param(PARAM_SHADOW_MAX_DISTANCE, 200); + set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits = false; diff --git a/scene/3d/light.h b/scene/3d/light.h index 93dd4828da..5d589d33e5 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -58,6 +58,7 @@ public: PARAM_SHADOW_SPLIT_3_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, PARAM_SHADOW_NORMAL_BIAS = VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, PARAM_SHADOW_BIAS = VS::LIGHT_PARAM_SHADOW_BIAS, + PARAM_SHADOW_BIAS_SPLIT_SCALE = VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, PARAM_MAX = VS::LIGHT_PARAM_MAX }; |