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authorMariano Javier Suligoy <marianognu.easyrpg@gmail.com>2015-08-30 02:44:49 -0300
committerMariano Javier Suligoy <marianognu.easyrpg@gmail.com>2015-08-30 02:44:49 -0300
commita19a653e2cae50f43b8de5d4ba69170c7d2fa800 (patch)
tree88e8e7a511956a1583fa54d408e3012e70198baa /scene
parentea448cb779c9268f6213a8e741cfc793704ca2fe (diff)
Compile shaders using default values.
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/shader_graph.cpp87
1 files changed, 77 insertions, 10 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index fbc76c5143..4604c42de1 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1849,17 +1849,17 @@ void ShaderGraph::_update_shader() {
Vector<String> inputs;
int max = get_node_input_slot_count(get_mode(),ShaderType(i),n->type);
for(int k=0;k<max;k++) {
+ String iname;
if (!n->connections.has(k)) {
- shader[i].error=GRAPH_ERROR_MISSING_CONNECTIONS;
- failed=true;
- break;
+ iname="nd"+itos(n->id)+"sl"+itos(k)+"def";
+ } else {
+ iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot);
+ if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) {
+ inputs_used.insert(iname);
+ }
+
}
- String iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot);
inputs.push_back(iname);
- if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) {
- inputs_used.insert(iname);
- }
-
}
if (failed)
@@ -2065,6 +2065,31 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
const char *typestr[4]={"float","vec3","mat4","texture"};
#define OUTNAME(id,slot) (String(typestr[get_node_output_slot_type(get_mode(),p_type,p_node->type,slot)])+" "+("nd"+itos(id)+"sl"+itos(slot)))
#define OUTVAR(id,slot) ("nd"+itos(id)+"sl"+itos(slot))
+#define DEF_VEC(slot)\
+ if (p_inputs[slot].ends_with("def")){\
+ Vector3 v = p_node->defaults[slot];\
+ code+=String(typestr[1])+" "+p_inputs[slot]+"=vec3("+v+");\n";\
+ }
+#define DEF_SCALAR(slot)\
+ if (p_inputs[slot].ends_with("def")){\
+ double v = p_node->defaults[slot];\
+ code+=String(typestr[0])+" "+p_inputs[slot]+"="+rtos(v)+";\n";\
+ }
+#define DEF_COLOR(slot)\
+ if (p_inputs[slot].ends_with("def")){\
+ Color col = p_node->defaults[slot];\
+ code+=String(typestr[1])+" "+p_inputs[slot]+"=vec3("+rtos(col.r)+","+rtos(col.g)+","+rtos(col.b)+");\n";\
+ }
+#define DEF_MATRIX(slot) \
+ if (p_inputs[slot].ends_with("def")){\
+ Transform xf = p_node->defaults[slot]; \
+ code+=String(typestr[3])+" "+p_inputs[slot]+"=mat4(\n";\
+ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n";\
+ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n";\
+ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n";\
+ code+="\tvec4(vec3("+rtos(xf.origin.x)+","+rtos(xf.origin.y)+","+rtos(xf.origin.z)+"),1)\n";\
+ code+=");\n";\
+ }
switch(p_node->type) {
@@ -2101,9 +2126,12 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
code+=OUTNAME(p_node->id,0)+"=TIME;\n";
}break;
case NODE_SCREEN_TEX: {
+ DEF_VEC(0);
code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+".xy);\n";
}break;
case NODE_SCALAR_OP: {
+ DEF_SCALAR(0);
+ DEF_SCALAR(1);
int op = p_node->param1;
String optxt;
switch(op) {
@@ -2123,6 +2151,8 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_VEC_OP: {
+ DEF_VEC(0);
+ DEF_VEC(1);
int op = p_node->param1;
String optxt;
switch(op) {
@@ -2140,6 +2170,8 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_VEC_SCALAR_OP: {
+ DEF_VEC(0);
+ DEF_SCALAR(1);
int op = p_node->param1;
String optxt;
switch(op) {
@@ -2151,6 +2183,8 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_RGB_OP: {
+ DEF_COLOR(0);
+ DEF_COLOR(1);
int op = p_node->param1;
static const char*axisn[3]={"x","y","z"};
@@ -2162,7 +2196,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
case RGB_OP_DIFFERENCE: {
code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n";
-
+ print_line(OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n");
} break;
case RGB_OP_DARKEN: {
@@ -2233,11 +2267,15 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}
}break;
case NODE_XFORM_MULT: {
+ DEF_MATRIX(0);
+ DEF_MATRIX(1);
code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*"+p_inputs[1]+";\n";
}break;
case NODE_XFORM_VEC_MULT: {
+ DEF_MATRIX(0);
+ DEF_VEC(1);
bool no_translation = p_node->param1;
if (no_translation) {
@@ -2248,6 +2286,8 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_XFORM_VEC_INV_MULT: {
+ DEF_VEC(0);
+ DEF_MATRIX(1);
bool no_translation = p_node->param1;
if (no_translation) {
code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",0)).xyz;\n";
@@ -2256,6 +2296,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}
}break;
case NODE_SCALAR_FUNC: {
+ DEF_SCALAR(0);
static const char*scalar_func_id[SCALAR_MAX_FUNC]={
"sin($)",
"cos($)",
@@ -2285,6 +2326,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
} break;
case NODE_VEC_FUNC: {
+ DEF_VEC(0);
static const char*vec_func_id[VEC_MAX_FUNC]={
"normalize($)",
"max(min($,vec3(1,1,1)),vec3(0,0,0))",
@@ -2322,44 +2364,63 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}
}break;
case NODE_VEC_LEN: {
+ DEF_VEC(0);
code += OUTNAME(p_node->id,0)+"=length("+p_inputs[0]+");\n";
}break;
case NODE_DOT_PROD: {
+ DEF_VEC(0);
+ DEF_VEC(1);
code += OUTNAME(p_node->id,0)+"=dot("+p_inputs[1]+","+p_inputs[0]+");\n";
}break;
case NODE_VEC_TO_SCALAR: {
+ DEF_VEC(0);
code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n";
code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n";
code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n";
}break;
case NODE_SCALAR_TO_VEC: {
+ DEF_SCALAR(0);
+ DEF_SCALAR(1);
+ DEF_SCALAR(2);
code += OUTNAME(p_node->id,0)+"=vec3("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+""+");\n";
}break;
case NODE_VEC_TO_XFORM: {
+ DEF_VEC(0);
+ DEF_VEC(1);
+ DEF_VEC(2);
+ DEF_VEC(3);
code += OUTNAME(p_node->id,0)+"=xform("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+","+","+p_inputs[3]+");\n";
}break;
case NODE_XFORM_TO_VEC: {
+ DEF_MATRIX(0);
code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n";
code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n";
code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n";
code += OUTNAME(p_node->id,3)+"="+p_inputs[0]+".o;\n";
}break;
case NODE_SCALAR_INTERP: {
+ DEF_SCALAR(0);
+ DEF_SCALAR(1);
+ DEF_SCALAR(2);
code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
}break;
case NODE_VEC_INTERP: {
+ DEF_VEC(0);
+ DEF_VEC(1);
+ DEF_SCALAR(2);
code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
}break;
case NODE_COLOR_RAMP: {
+ DEF_SCALAR(0);
static const int color_ramp_len=512;
DVector<uint8_t> cramp;
@@ -2416,6 +2477,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_CURVE_MAP: {
+ DEF_SCALAR(0);
static const int curve_map_len=256;
bool mapped[256];
zeromem(mapped,sizeof(mapped));
@@ -2483,6 +2545,9 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_SCALAR_INPUT: {
+ DEF_SCALAR(0);
+ DEF_SCALAR(1);
+ DEF_SCALAR(2);
String name = p_node->param1;
float dv=p_node->param2;
code +="uniform float "+name+"="+rtos(dv)+";\n";
@@ -2520,6 +2585,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_TEXTURE_INPUT: {
+ DEF_VEC(0);
String name = p_node->param1;
String rname="rt_read_tex"+itos(p_node->id);
code +="uniform texture "+name+";";
@@ -2529,7 +2595,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_CUBEMAP_INPUT: {
-
+ DEF_VEC(0);
String name = p_node->param1;
code +="uniform cubemap "+name+";";
String rname="rt_read_tex"+itos(p_node->id);
@@ -2538,6 +2604,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
}break;
case NODE_DEFAULT_TEXTURE: {
+ DEF_VEC(0);
if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) {