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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-18 03:09:22 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-18 03:09:22 +0200
commita139e58f8c804d97ecff57b24911840305510687 (patch)
tree1c842d9d10ced84ec5eda61a077136721c37711c /scene
parentb463ac747a22371136b426b42de03fd900a45cd8 (diff)
Add comments at the top of each built-in shader to ease debugging
When a shader error is printed about a built-in shader, the origin of the shader will now be recognizable immediately by looking at the top of the printed shader code.
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/color_picker.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 261480bcdd..534518db28 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -98,6 +98,8 @@ Ref<Shader> ColorPicker::circle_shader;
void ColorPicker::init_shaders() {
wheel_shader.instantiate();
wheel_shader->set_code(R"(
+// ColorPicker wheel shader.
+
shader_type canvas_item;
void fragment() {
@@ -120,6 +122,8 @@ void fragment() {
circle_shader.instantiate();
circle_shader->set_code(R"(
+// ColorPicker circle shader.
+
shader_type canvas_item;
uniform float v = 1.0;