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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-13 15:24:55 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-13 15:24:55 +0200 |
commit | 9eb8eb5f7de1ae9baef9750c6611fcfdeeec12b6 (patch) | |
tree | 54086f691e73eb05864cd66110d39cc0ea1acaaa /scene | |
parent | 58822717ff659ece3f290122354db20c103d2c59 (diff) | |
parent | 491ec622f641c28c919c9f8d1b0fbaad014e4714 (diff) |
Merge pull request #67336 from jbcolli2/Normal-of-CylinderMesh
Fix bug in CylinderMesh when computing normals
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 7d0336cff3..eb83a37c7b 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -771,6 +771,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto thisrow = 0; prevrow = 0; + const real_t side_normal_y = (bottom_radius - top_radius) / height; for (j = 0; j <= (rings + 1); j++) { v = j; v /= (rings + 1); @@ -789,7 +790,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto Vector3 p = Vector3(x * radius, y, z * radius); points.push_back(p); - normals.push_back(Vector3(x, 0.0, z)); + normals.push_back(Vector3(x, side_normal_y, z).normalized()); ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v * 0.5)); point++; |