diff options
author | Juan Linietsky <juan@godotengine.org> | 2019-02-23 10:23:38 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-23 10:24:21 -0300 |
commit | 9dfe3b6d9e94c74d70f8241763a9d010c4a6db1e (patch) | |
tree | c99ace8919a7f4ded4639e3d7e260dfd1a2461ea /scene | |
parent | 24097811e498afafdd7bb4d012d0b8759d0115e7 (diff) |
Ensure move and slide snap respects stop on slope, fixes #26180
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 5 |
2 files changed, 11 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index ce80bc508e..eeabe15b08 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1341,6 +1341,12 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci on_floor = true; on_floor_body = col.collider_rid; floor_velocity = col.collider_vel; + if (p_stop_on_slope) { + // move and collide may stray the object a bit because of pre un-stucking, + // so only ensure that motion happens on floor direction in this case. + col.travel = p_floor_direction * p_floor_direction.dot(col.travel); + } + } else { apply = false; } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index f85b51af08..ab1eed0859 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1288,6 +1288,11 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity on_floor = true; on_floor_body = col.collider_rid; floor_velocity = col.collider_vel; + if (p_stop_on_slope) { + // move and collide may stray the object a bit because of pre un-stucking, + // so only ensure that motion happens on floor direction in this case. + col.travel = p_floor_direction * p_floor_direction.dot(col.travel); + } } else { apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. } |