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authorDualMatrix <piet.goris@gmail.com>2018-09-22 12:37:21 +0200
committerDualMatrix <piet.goris@gmail.com>2018-09-22 12:37:21 +0200
commit9dec4dc07b9a6cfb8f78ee782b4b2183ec1f2daa (patch)
tree050785776073177e8087e026de12590861d052a2 /scene
parent561a7772c628d0cf36bd925d68a98a767758345b (diff)
Fixed duplicating nodes not attaching script in-game with Sync Scene Changes enabled
Fixed duplicating nodes not attaching script in-game with Sync Scene Changes enabled.
Diffstat (limited to 'scene')
-rw-r--r--scene/main/scene_tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 16be6dad7d..aebc96aad7 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1602,7 +1602,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin
continue;
Node *n2 = n->get_node(p_at);
- Node *dup = n2->duplicate(true);
+ Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup)
continue;