diff options
author | reduz <reduzio@gmail.com> | 2021-06-30 17:03:33 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-30 23:33:25 -0300 |
commit | 9ad0c6cde708ad4fb31da78fb1a450a219a610d6 (patch) | |
tree | 79fc5238de3eeaeee01cc7d17bf6f740b9ba3f82 /scene | |
parent | 3530cb639aa6927b46babe031b5e25792d9076ab (diff) |
Import mesh colors in 8BPP.
* Colors were imported as 16BPP (half float)
* Far most common use cases only require 8BPP
* If you need higher data precision, use a custom array, which are supported now.
**WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 24 | ||||
-rw-r--r-- | scene/resources/immediate_mesh.cpp | 16 |
2 files changed, 20 insertions, 20 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 8a79b03ad4..13f8002721 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -565,11 +565,11 @@ void Sprite3D::_draw() { v_tangent = value; } - uint16_t v_color[4] = { - Math::make_half_float(color.r), - Math::make_half_float(color.g), - Math::make_half_float(color.b), - Math::make_half_float(color.a), + uint8_t v_color[4] = { + uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) }; for (int i = 0; i < 4; i++) { @@ -591,7 +591,7 @@ void Sprite3D::_draw() { memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); - memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); } RID mesh = get_mesh(); @@ -931,11 +931,11 @@ void AnimatedSprite3D::_draw() { v_tangent = value; } - uint16_t v_color[4] = { - Math::make_half_float(color.r), - Math::make_half_float(color.g), - Math::make_half_float(color.b), - Math::make_half_float(color.a), + uint8_t v_color[4] = { + uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) }; for (int i = 0; i < 4; i++) { @@ -956,7 +956,7 @@ void AnimatedSprite3D::_draw() { memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); - memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); } RID mesh = get_mesh(); diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index 95de85aeba..ebe65605f8 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -223,7 +223,7 @@ void ImmediateMesh::surface_end() { if (uses_colors) { format |= ARRAY_FORMAT_COLOR; - attribute_stride += sizeof(uint16_t) * 4; + attribute_stride += sizeof(uint8_t) * 4; } uint32_t uv_offset = 0; if (uses_uvs) { @@ -244,25 +244,25 @@ void ImmediateMesh::surface_end() { for (uint32_t i = 0; i < vertices.size(); i++) { if (uses_colors) { - uint16_t *color16 = (uint16_t *)&surface_attribute_ptr[i * attribute_stride]; + uint8_t *color8 = (uint8_t *)&surface_attribute_ptr[i * attribute_stride]; - color16[0] = Math::make_half_float(colors[i].r); - color16[1] = Math::make_half_float(colors[i].g); - color16[2] = Math::make_half_float(colors[i].b); - color16[3] = Math::make_half_float(colors[i].a); + color8[0] = uint8_t(CLAMP(colors[i].r * 255.0, 0.0, 255.0)); + color8[1] = uint8_t(CLAMP(colors[i].g * 255.0, 0.0, 255.0)); + color8[2] = uint8_t(CLAMP(colors[i].b * 255.0, 0.0, 255.0)); + color8[3] = uint8_t(CLAMP(colors[i].a * 255.0, 0.0, 255.0)); } if (uses_uvs) { float *uv = (float *)&surface_attribute_ptr[i * attribute_stride + uv_offset]; uv[0] = uvs[i].x; - uv[0] = uvs[i].y; + uv[1] = uvs[i].y; } if (uses_uv2s) { float *uv2 = (float *)&surface_attribute_ptr[i * attribute_stride + uv2_offset]; uv2[0] = uv2s[i].x; - uv2[0] = uv2s[i].y; + uv2[1] = uv2s[i].y; } } } |