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authorRémi Verschelde <rverschelde@gmail.com>2022-10-31 10:31:07 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-10-31 10:31:07 +0100
commit996f7e5142b5055fca4b0fab2929c6082a76e404 (patch)
tree0a93e327d27e6283820c99d6b6596cb72f397142 /scene
parent256c0079b0b209669e90a40ebc4cb89453875c5c (diff)
parent825f5671f1a869d6d4e098b164fba282202b9402 (diff)
Merge pull request #66352 from arkology/progressbar_atlastexture_radial
Support AtlasTexture in radial modes of TextureProgressBar
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/texture_progress_bar.cpp26
1 files changed, 23 insertions, 3 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index a9982b3ece..48c6dc5cfc 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -510,18 +510,38 @@ void TextureProgressBar::_notification(int p_what) {
}
pts.append(to);
+ Ref<AtlasTexture> atlas_progress = progress;
+ bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid();
+ Rect2 region_rect;
+ Size2 atlas_size;
+ if (valid_atlas_progress) {
+ region_rect = atlas_progress->get_region();
+ atlas_size = atlas_progress->get_atlas()->get_size();
+ }
+
Vector<Point2> uvs;
Vector<Point2> points;
- uvs.push_back(get_relative_center());
- points.push_back(progress_offset + s * get_relative_center());
for (int i = 0; i < pts.size(); i++) {
Point2 uv = unit_val_to_uv(pts[i]);
if (uvs.find(uv) >= 0) {
continue;
}
- uvs.push_back(uv);
points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y));
+ if (valid_atlas_progress) {
+ uv.x = Math::remap(uv.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x);
+ uv.y = Math::remap(uv.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y);
+ }
+ uvs.push_back(uv);
+ }
+
+ Point2 center_point = get_relative_center();
+ points.push_back(progress_offset + s * center_point);
+ if (valid_atlas_progress) {
+ center_point.x = Math::remap(center_point.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x);
+ center_point.y = Math::remap(center_point.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y);
}
+ uvs.push_back(center_point);
+
Vector<Color> colors;
colors.push_back(tint_progress);
draw_polygon(points, colors, uvs, progress);