diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2016-07-13 20:51:38 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2016-09-14 15:18:00 +0200 |
commit | 97cf3eba56f7f89b9a6b275c70e54e52303e25a7 (patch) | |
tree | 0d5eecb214fb9203d826a334f9cc6bb2b1d64676 /scene | |
parent | 827a9aa8294e7e2405f645579cc3e7044f3be079 (diff) |
Restore viewport set_world_2d functionality
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/viewport.cpp | 54 | ||||
-rw-r--r-- | scene/main/viewport.h | 2 |
2 files changed, 34 insertions, 22 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 347d72aecd..b22d1fcdf4 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -359,13 +359,7 @@ void Viewport::_notification(int p_what) { _update_listener_2d(); _update_rect(); - if (world_2d.is_valid()) { - find_world_2d()->_register_viewport(this,Rect2()); -//best to defer this and not do it here, as it can annoy a lot of setup logic if user -//adds a node and then moves it, will get enter/exit screen/viewport notifications -//unnecesarily -// update_worlds(); - } + find_world_2d()->_register_viewport(this,Rect2()); add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { @@ -1001,19 +995,34 @@ bool Viewport::has_transparent_background() const { return transparent_bg; } -#if 0 void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) { + if (world_2d==p_world_2d) + return; + + if (parent && parent->find_world_2d()==p_world_2d) { + WARN_PRINT("Unable to use parent world as world_2d"); + return; + } + + if (is_inside_tree()) { + find_world_2d()->_remove_viewport(this); + VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas); + } + + if (p_world_2d.is_valid()) + world_2d=p_world_2d; + else { + WARN_PRINT("Invalid world"); + world_2d=Ref<World2D>( memnew( World2D )); + } - world_2d=p_world_2d; _update_listener_2d(); - if (is_inside_scene()) { - if (current_canvas.is_valid()) - VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas); + if (is_inside_tree()) { current_canvas=find_world_2d()->get_canvas(); VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas); + find_world_2d()->_register_viewport(this,Rect2()); } - } Ref<World2D> Viewport::find_world_2d() const{ @@ -1025,13 +1034,6 @@ Ref<World2D> Viewport::find_world_2d() const{ else return Ref<World2D>(); } -#endif - -Ref<World2D> Viewport::find_world_2d() const{ - - return world_2d; -} - void Viewport::_propagate_enter_world(Node *p_node) { @@ -1141,6 +1143,11 @@ Ref<World> Viewport::get_world() const{ return world; } +Ref<World2D> Viewport::get_world_2d() const{ + + return world_2d; +} + Ref<World> Viewport::find_world() const{ if (own_world.is_valid()) @@ -1303,6 +1310,9 @@ void Viewport::render_target_clear() { void Viewport::set_render_target_filter(bool p_enable) { + if(!render_target) + return; + render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0)); } @@ -2587,8 +2597,8 @@ void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect); ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect); - //ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d); - //ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d); + ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d); + ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d); ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d); ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world); ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 145f642fd3..f657f0507d 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -305,9 +305,11 @@ public: RID get_viewport() const; void set_world(const Ref<World>& p_world); + void set_world_2d(const Ref<World2D>& p_world_2d); Ref<World> get_world() const; Ref<World> find_world() const; + Ref<World2D> get_world_2d() const; Ref<World2D> find_world_2d() const; |