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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-21 20:16:23 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-23 14:22:22 +0200
commit971a0deeb6261ff2a66451b943746333e816a16d (patch)
tree0baf1fef4984441489564b5d7457aeed68348b3b /scene
parent9239412027b6c25009efab69dc39650e0d76c56d (diff)
Increase the default DirectionalLight3D and OmniLight3D shadow biases
This should decrease the amount of visible shadow acne by default.
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/light_3d.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 814e911372..e722612384 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -424,9 +424,11 @@ DirectionalLight3D::DirectionalLight3D() :
Light3D(RenderingServer::LIGHT_DIRECTIONAL) {
set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_FADE_START, 0.8);
+ // Increase the default shadow bias to better suit most scenes.
+ // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
+ set_param(PARAM_SHADOW_BIAS, 0.05);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
-
blend_splits = false;
}
@@ -468,6 +470,9 @@ void OmniLight3D::_bind_methods() {
OmniLight3D::OmniLight3D() :
Light3D(RenderingServer::LIGHT_OMNI) {
set_shadow_mode(SHADOW_CUBE);
+ // Increase the default shadow biases to better suit most scenes.
+ set_param(PARAM_SHADOW_BIAS, 0.1);
+ set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0);
}
String SpotLight3D::get_configuration_warning() const {