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authorHaoyu Qiu <timothyqiu32@gmail.com>2021-05-29 15:34:55 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2021-05-29 15:34:55 +0800
commit96fe795bdb3b2b91b4b09dff1692633493ff2be1 (patch)
tree46f6f73235eb01363c1bb3f13e8ef72f1702fb33 /scene
parentb63f9b59615a4a63f1a45564d78243a2929c3c03 (diff)
Check cache_parent_physical_bone when rebuilding parent cache
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/skeleton_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 93f7dbcd91..82927df5f1 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -698,7 +698,7 @@ void Skeleton3D::_rebuild_physical_bones_cache() {
const int b_size = bones.size();
for (int i = 0; i < b_size; ++i) {
PhysicalBone3D *parent_pb = _get_physical_bone_parent(i);
- if (parent_pb != bones[i].physical_bone) {
+ if (parent_pb != bones[i].cache_parent_physical_bone) {
bones.write[i].cache_parent_physical_bone = parent_pb;
if (bones[i].physical_bone) {
bones[i].physical_bone->_on_bone_parent_changed();