summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-01 23:37:37 +0100
committerGitHub <noreply@github.com>2021-01-01 23:37:37 +0100
commit96aff740fe4596384d7e467f9ad7eefaf5827847 (patch)
treea4c8a1b0fdb00a63a92a8be202f9cf69d56335de /scene
parent2900b40507473d4d87e9373aab7f7dd61af0f6a2 (diff)
parentf87d42f4caf1589668fb2add6e89dd5b564ba001 (diff)
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Use zero-indexing for physics and render layer names
Diffstat (limited to 'scene')
-rw-r--r--scene/register_scene_types.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 10d0f74615..b809eea43b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -936,10 +936,10 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
for (int i = 0; i < 20; i++) {
- GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
- GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
- GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
- GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
+ GLOBAL_DEF(vformat("layer_names/2d_render/layer_%d", i), "");
+ GLOBAL_DEF(vformat("layer_names/2d_physics/layer_%d", i), "");
+ GLOBAL_DEF(vformat("layer_names/3d_render/layer_%d", i), "");
+ GLOBAL_DEF(vformat("layer_names/3d_physics/layer_%d", i), "");
}
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);