diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-06-17 16:45:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-06-17 16:45:10 -0300 |
commit | 95dc15b75096b7f4017b16ddae9066ee2deb3934 (patch) | |
tree | 82224818e129a988ce2a49902b3a1e82d7c75e8c /scene | |
parent | 6a68ce9c93fb47d69718cf41c97074138b81c620 (diff) |
Send body inout notifications after state is applied, fixes #4683
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 26 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 24 |
2 files changed, 27 insertions, 23 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 8f0474b765..26c4ea385f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -450,6 +450,19 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { state=(Physics2DDirectBodyState*)p_state; //trust it #endif + set_block_transform_notify(true); // don't want notify (would feedback loop) + if (mode!=MODE_KINEMATIC) + set_global_transform(state->get_transform()); + linear_velocity=state->get_linear_velocity(); + angular_velocity=state->get_angular_velocity(); + if(sleeping!=state->is_sleeping()) { + sleeping=state->is_sleeping(); + emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); + } + if (get_script_instance()) + get_script_instance()->call("_integrate_forces",state); + set_block_transform_notify(false); // want it back + if (contact_monitor) { contact_monitor->locked=true; @@ -539,18 +552,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { } - set_block_transform_notify(true); // don't want notify (would feedback loop) - if (mode!=MODE_KINEMATIC) - set_global_transform(state->get_transform()); - linear_velocity=state->get_linear_velocity(); - angular_velocity=state->get_angular_velocity(); - if(sleeping!=state->is_sleeping()) { - sleeping=state->is_sleeping(); - emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); - } - if (get_script_instance()) - get_script_instance()->call("_integrate_forces",state); - set_block_transform_notify(false); // want it back + state=NULL; } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 243cb31aca..116f967bd2 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -397,6 +397,18 @@ void RigidBody::_direct_state_changed(Object *p_state) { state=(PhysicsDirectBodyState*)p_state; //trust it #endif + set_ignore_transform_notification(true); + set_global_transform(state->get_transform()); + linear_velocity=state->get_linear_velocity(); + angular_velocity=state->get_angular_velocity(); + if(sleeping!=state->is_sleeping()) { + sleeping=state->is_sleeping(); + emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); + } + if (get_script_instance()) + get_script_instance()->call("_integrate_forces",state); + set_ignore_transform_notification(false); + if (contact_monitor) { contact_monitor->locked=true; @@ -484,17 +496,7 @@ void RigidBody::_direct_state_changed(Object *p_state) { } - set_ignore_transform_notification(true); - set_global_transform(state->get_transform()); - linear_velocity=state->get_linear_velocity(); - angular_velocity=state->get_angular_velocity(); - if(sleeping!=state->is_sleeping()) { - sleeping=state->is_sleeping(); - emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); - } - if (get_script_instance()) - get_script_instance()->call("_integrate_forces",state); - set_ignore_transform_notification(false); + state=NULL; } |