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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-11-12 19:39:51 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-11-12 21:12:02 +0100
commit95597bb2acc238f9ae53a69d97617d331b38bf06 (patch)
tree9ade82295c7ad372e5093df83b26fae326d182ab /scene
parentc17f17eb98188a7134c85bdbdf0123127c462046 (diff)
Fix position and size of OptionButton PopupMenu
Use the correct Transform2D (get_global_transform_with_canvas) for position and size.
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/option_button.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 0940b4c07b..6d0bbdd6af 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -491,9 +491,9 @@ void OptionButton::show_popup() {
return;
}
- Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
- popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
- popup->set_size(Size2(size.width, 0));
+ Size2 button_size = get_global_transform_with_canvas().get_scale() * get_size();
+ popup->set_position(get_screen_position() + Size2(0, button_size.height));
+ popup->set_size(Size2i(button_size.width, 0));
// If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused.
if (current != NONE_SELECTED && !popup->is_item_disabled(current)) {