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authorBenjamin Dahse <ronoueb@gmail.com>2017-03-21 17:09:04 +0100
committerBenjamin Dahse <ronoueb@gmail.com>2017-03-30 22:34:05 +0200
commit93d6003aa8602262fb4878620178f51e828e5b0c (patch)
treed8efab9ae0d3c4b6c2f6bfe87953e27b1e9f62e6 /scene
parent9061d6f8ce8c393653204b7565d7af3fe0c3c084 (diff)
Show 3D raycasts when debugging collisions
Represent a raycast by a line segment using the direction and magnitude of the cast_to vector. The entire line segment will become red while a collision occurs.
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/ray_cast.cpp86
-rw-r--r--scene/3d/ray_cast.h7
2 files changed, 93 insertions, 0 deletions
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index a73114a7c7..d5fba089e8 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -29,12 +29,15 @@
#include "ray_cast.h"
#include "collision_object.h"
+#include "mesh_instance.h"
#include "servers/physics_server.h"
void RayCast::set_cast_to(const Vector3 &p_point) {
cast_to = p_point;
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint())
+ _update_debug_shape();
}
Vector3 RayCast::get_cast_to() const {
@@ -94,6 +97,13 @@ void RayCast::set_enabled(bool p_enabled) {
set_fixed_process(p_enabled);
if (!p_enabled)
collided = false;
+
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
+ if (p_enabled)
+ _update_debug_shape();
+ else
+ _clear_debug_shape();
+ }
}
bool RayCast::is_enabled() const {
@@ -109,6 +119,9 @@ void RayCast::_notification(int p_what) {
if (enabled && !get_tree()->is_editor_hint()) {
set_fixed_process(true);
+
+ if (get_tree()->is_debugging_collisions_hint())
+ _update_debug_shape();
} else
set_fixed_process(false);
@@ -119,13 +132,23 @@ void RayCast::_notification(int p_what) {
set_fixed_process(false);
}
+ if (debug_shape)
+ _clear_debug_shape();
+
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (!enabled)
break;
+ bool prev_collision_state = collided;
_update_raycast_state();
+ if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
+ if (debug_material.is_valid()) {
+ Ref<FixedSpatialMaterial> line_material = static_cast<Ref<FixedSpatialMaterial> >(debug_material);
+ line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
+ }
+ }
} break;
}
@@ -231,6 +254,68 @@ void RayCast::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
+void RayCast::_create_debug_shape() {
+
+ if (!debug_material.is_valid()) {
+ debug_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial));
+
+ Ref<FixedSpatialMaterial> line_material = static_cast<Ref<FixedSpatialMaterial> >(debug_material);
+ line_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
+ line_material->set_line_width(3.0);
+ line_material->set_albedo(Color(1.0, 0.8, 0.6));
+ }
+
+ Ref<Mesh> mesh = memnew(Mesh);
+
+ MeshInstance *mi = memnew(MeshInstance);
+ mi->set_mesh(mesh);
+
+ add_child(mi);
+ debug_shape = mi;
+}
+
+void RayCast::_update_debug_shape() {
+
+ if (!enabled)
+ return;
+
+ if (!debug_shape)
+ _create_debug_shape();
+
+ MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
+ if (!mi->get_mesh().is_valid())
+ return;
+
+ Ref<Mesh> mesh = mi->get_mesh();
+ if (mesh->get_surface_count() > 0)
+ mesh->surface_remove(0);
+
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+
+ Vector<Vector3> verts;
+ verts.push_back(Vector3());
+ verts.push_back(cast_to);
+ a[Mesh::ARRAY_VERTEX] = verts;
+
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
+ mesh->surface_set_material(0, debug_material);
+}
+
+void RayCast::_clear_debug_shape() {
+
+ if (!debug_shape)
+ return;
+
+ MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
+ if (mi->is_inside_tree())
+ mi->queue_delete();
+ else
+ memdelete(mi);
+
+ debug_shape = NULL;
+}
+
RayCast::RayCast() {
enabled = false;
@@ -240,4 +325,5 @@ RayCast::RayCast() {
layer_mask = 1;
type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector3(0, -1, 0);
+ debug_shape = NULL;
}
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 00a10446a5..d1a284aee4 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -49,6 +49,13 @@ class RayCast : public Spatial {
uint32_t layer_mask;
uint32_t type_mask;
+ Node *debug_shape;
+ Ref<Material> debug_material;
+
+ void _create_debug_shape();
+ void _update_debug_shape();
+ void _clear_debug_shape();
+
protected:
void _notification(int p_what);
void _update_raycast_state();