diff options
author | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-26 11:42:00 +0900 |
---|---|---|
committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-27 07:58:22 +0900 |
commit | 931fb4dc11509357297bcdcc6a8d6b11638ff585 (patch) | |
tree | cd078a938be475cc20bba35ac856103b9e524239 /scene | |
parent | 4808d01b2bcda54db15e1e2649e0a38c37886ee1 (diff) |
Add linear/cubic angle interpolation to Animation interpolation type
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_tree.cpp | 30 | ||||
-rw-r--r-- | scene/animation/animation_tree.h | 1 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 66 | ||||
-rw-r--r-- | scene/resources/animation.h | 4 |
4 files changed, 89 insertions, 12 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index ee552e695e..d06324f0aa 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -602,6 +602,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_value->object = child; } + track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; + track_value->subpath = leftover_path; track_value->object_id = track_value->object->get_instance_id(); @@ -804,6 +806,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { default: { } } + } else if (track_cache_type == Animation::TYPE_VALUE) { + // If it has at least one angle interpolation, it also uses angle interpolation for blending. + TrackCacheValue *track_value = memnew(TrackCacheValue); + track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; } track->setup_pass = setup_pass; @@ -1353,8 +1359,28 @@ void AnimationTree::_process_graph(double p_delta) { t->value = t->init_value; } - Variant::sub(value, t->init_value, value); - Variant::blend(t->value, value, blend, t->value); + // Special case for angle interpolation. + if (t->is_using_angle) { + // For blending consistency, it prevents rotation of more than 180 degrees from init_value. + // This is the same as for Quaternion blends. + float rot_a = t->value; + float rot_b = value; + float rot_init = t->init_value; + rot_a = Math::fposmod(rot_a, (float)Math_TAU); + rot_b = Math::fposmod(rot_b, (float)Math_TAU); + rot_init = Math::fposmod(rot_init, (float)Math_TAU); + if (rot_init < Math_PI) { + rot_a = rot_a > rot_init + Math_PI ? rot_a - Math_TAU : rot_a; + rot_b = rot_b > rot_init + Math_PI ? rot_b - Math_TAU : rot_b; + } else { + rot_a = rot_a < rot_init - Math_PI ? rot_a + Math_TAU : rot_a; + rot_b = rot_b < rot_init - Math_PI ? rot_b + Math_TAU : rot_b; + } + t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU); + } else { + Variant::sub(value, t->init_value, value); + Variant::blend(t->value, value, blend, t->value); + } } else { if (blend < CMP_EPSILON) { continue; //nothing to blend diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index ee51a54557..ee0c0303dc 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -233,6 +233,7 @@ private: Variant init_value; Variant value; Vector<StringName> subpath; + bool is_using_angle = false; TrackCacheValue() { type = Animation::TYPE_VALUE; } }; diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 980968497d..4197251d7e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2323,7 +2323,20 @@ Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p } real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const { - return p_a * (1.0 - p_c) + p_b * p_c; + return Math::lerp(p_a, p_b, p_c); +} + +Variant Animation::_interpolate_angle(const Variant &p_a, const Variant &p_b, real_t p_c) const { + Variant::Type type_a = p_a.get_type(); + Variant::Type type_b = p_b.get_type(); + uint32_t vformat = 1 << type_a; + vformat |= 1 << type_b; + if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) { + real_t a = p_a; + real_t b = p_b; + return Math::fposmod((float)Math::lerp_angle(a, b, p_c), (float)Math_TAU); + } + return _interpolate(p_a, p_b, p_c); } // Cubic interpolation for anytype. @@ -2413,6 +2426,25 @@ Variant Animation::_cubic_interpolate_in_time(const Variant &p_pre_a, const Vari } real_t Animation::_cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const { + return Math::cubic_interpolate_in_time(p_a, p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t); +} + +Variant Animation::_cubic_interpolate_angle_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const { + Variant::Type type_a = p_a.get_type(); + Variant::Type type_b = p_b.get_type(); + Variant::Type type_pa = p_pre_a.get_type(); + Variant::Type type_pb = p_post_b.get_type(); + uint32_t vformat = 1 << type_a; + vformat |= 1 << type_b; + vformat |= 1 << type_pa; + vformat |= 1 << type_pb; + if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) { + real_t a = p_a; + real_t b = p_b; + real_t pa = p_pre_a; + real_t pb = p_post_b; + return Math::fposmod((float)Math::cubic_interpolate_angle_in_time(a, b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t), (float)Math_TAU); + } return _interpolate(p_a, p_b, p_c); } @@ -2595,7 +2627,11 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol case INTERPOLATION_LINEAR: { return _interpolate(p_keys[idx].value, p_keys[next].value, c); } break; - case INTERPOLATION_CUBIC: { + case INTERPOLATION_LINEAR_ANGLE: { + return _interpolate_angle(p_keys[idx].value, p_keys[next].value, c); + } break; + case INTERPOLATION_CUBIC: + case INTERPOLATION_CUBIC_ANGLE: { int pre = 0; int post = 0; if (!p_backward) { @@ -2634,19 +2670,27 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol } } + real_t pre_t = 0.0; + real_t to_t = 0.0; + real_t post_t = 0.0; if (loop_mode == LOOP_LINEAR && p_loop_wrap) { - return _cubic_interpolate_in_time( - p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c, - pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time, - next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time, - next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time); + pre_t = pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time; + to_t = next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time; + post_t = next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time; + } else { + pre_t = p_keys[pre].time - p_keys[idx].time; + to_t = p_keys[next].time - p_keys[idx].time; + post_t = p_keys[post].time - p_keys[idx].time; } + if (p_interp == INTERPOLATION_CUBIC_ANGLE) { + return _cubic_interpolate_angle_in_time( + p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c, + pre_t, to_t, post_t); + } return _cubic_interpolate_in_time( p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c, - p_keys[pre].time - p_keys[idx].time, - p_keys[next].time - p_keys[idx].time, - p_keys[post].time - p_keys[idx].time); + pre_t, to_t, post_t); } break; default: return p_keys[idx].value; @@ -3976,6 +4020,8 @@ void Animation::_bind_methods() { BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST); BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR); BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC); + BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR_ANGLE); + BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_ANGLE); BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS); BIND_ENUM_CONSTANT(UPDATE_DISCRETE); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index f5eadd2646..8fa0275230 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -57,6 +57,8 @@ public: INTERPOLATION_NEAREST, INTERPOLATION_LINEAR, INTERPOLATION_CUBIC, + INTERPOLATION_LINEAR_ANGLE, + INTERPOLATION_CUBIC_ANGLE, }; enum UpdateMode { @@ -236,11 +238,13 @@ private: _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const; _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const; _FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const; + _FORCE_INLINE_ Variant _interpolate_angle(const Variant &p_a, const Variant &p_b, real_t p_c) const; _FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; _FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; _FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; _FORCE_INLINE_ real_t _cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; + _FORCE_INLINE_ Variant _cubic_interpolate_angle_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; template <class T> _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const; |