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authorJuan Linietsky <reduzio@gmail.com>2018-09-13 18:12:58 -0300
committerGitHub <noreply@github.com>2018-09-13 18:12:58 -0300
commit909c06ee0f0ab5feced1c9c99a725f7a423ff9f8 (patch)
treecc86065674317ca4042639b28d01260152cfd97b /scene
parent06c8b5a4ffb0ab6787edf071463f17df522b3e79 (diff)
parent3cedec5f754b08d04095d5ebe0cd9532de011268 (diff)
Merge pull request #21806 from JFonS/inspector_uniform_defaults
Set uniform default values in inspector
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/material.cpp27
-rw-r--r--scene/resources/material.h2
2 files changed, 29 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 4727526b68..2cf802a2da 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -145,6 +145,31 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+bool ShaderMaterial::property_can_revert(const String &p_name) {
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ Variant default_value = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ Variant current_value;
+ _get(p_name, current_value);
+ return default_value.get_type() != Variant::NIL && default_value != current_value;
+ }
+ }
+ return false;
+}
+
+Variant ShaderMaterial::property_get_revert(const String &p_name) {
+ Variant r_ret;
+ if (shader.is_valid()) {
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ }
+ }
+ return r_ret;
+}
+
void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
if (shader.is_valid()) {
@@ -190,6 +215,8 @@ void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param);
ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param);
ClassDB::bind_method(D_METHOD("_shader_changed"), &ShaderMaterial::_shader_changed);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader");
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 078649e7b0..4a2a813341 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -85,6 +85,8 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool property_can_revert(const String &p_name);
+ Variant property_get_revert(const String &p_name);
static void _bind_methods();