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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-12-16 13:29:44 +0100
committerGitHub <noreply@github.com>2017-12-16 13:29:44 +0100
commit9079be9e83206d368e03e5237b24fed2535c866d (patch)
tree3c6aa100a25f0f77575dce4f4a7f913efe15771c /scene
parent6b7bed98f488d4d3d9b9105cca4b4908d2ca4369 (diff)
parentf52da158d9421b1c3109b59ed99968d766875234 (diff)
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
Diffstat (limited to 'scene')
-rw-r--r--scene/main/viewport.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f5d7043a40..1666aa5415 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1811,7 +1811,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(gui.mouse_focus, mb);
}
- if (mb->get_button_index() == gui.mouse_focus_button) {
+ if (mb->get_button_mask() == 0) {
+ // Last mouse button was released
gui.mouse_focus = NULL;
gui.mouse_focus_button = -1;
}