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authorTomasz Chabora <kobewi4e@gmail.com>2020-08-25 01:32:58 +0200
committerkobewi <kobewi4e@gmail.com>2021-02-26 14:40:28 +0100
commit8df22a03c48ec809fa9c56f15083963e6cfeb885 (patch)
treec7f9a993bded6efd66df206eb1cab83bf469300a /scene
parent8ba67b728e63df81c19ea872f0a0b808edd519d2 (diff)
Allow to create a node at specific position
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index ad21c351d0..10f1d33e56 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -93,7 +93,7 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
#ifdef TOOLS_ENABLED
- set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+ set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
#else
// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position);