diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-01-27 18:41:52 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-01-27 18:41:52 +0300 |
commit | 8dadd7881dc9c91e8a0a27a53555d3602ca0278d (patch) | |
tree | 1106eec748b6131405a647dac7808f368bab0e79 /scene | |
parent | 887950b79319aff925a0cadf2020021aa512f529 (diff) | |
parent | 3479cf4b428b448f2fc30d7e4e44a578e96a0920 (diff) |
Merge pull request #35624 from Chaosus/vs_remove_unused_method
Removed unused method "build" from VisualShaderNodeExpression
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/visual_shader.cpp | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 2 |
2 files changed, 0 insertions, 8 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a9d7cad07f..820659d70d 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2532,10 +2532,6 @@ void VisualShaderNodeExpression::set_expression(const String &p_expression) { expression = p_expression; } -void VisualShaderNodeExpression::build() { - emit_changed(); -} - String VisualShaderNodeExpression::get_expression() const { return expression; } @@ -2642,8 +2638,6 @@ void VisualShaderNodeExpression::_bind_methods() { ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression); ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression); - ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression"); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index d120ea6610..f81090d9cb 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -457,8 +457,6 @@ public: void set_expression(const String &p_expression); String get_expression() const; - void build(); - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; VisualShaderNodeExpression(); |