diff options
author | PrecisionRender <austin08dean@gmail.com> | 2022-07-18 13:34:14 -0500 |
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committer | PrecisionRender <austin08dean@gmail.com> | 2022-07-28 12:08:42 -0500 |
commit | 8cbb9b8b0abcb97c99c274aa6ce83f09c4c97ab2 (patch) | |
tree | 1555b95b8815c7d8413b70786b849ca93fca2024 /scene | |
parent | e37525896e0000feecf1d556c67b652b7e8da3da (diff) |
Add ShapeCast3D node
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/shape_cast_3d.cpp | 630 | ||||
-rw-r--r-- | scene/3d/shape_cast_3d.h | 142 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 2 |
3 files changed, 774 insertions, 0 deletions
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp new file mode 100644 index 0000000000..df8bd7dfc9 --- /dev/null +++ b/scene/3d/shape_cast_3d.cpp @@ -0,0 +1,630 @@ +/*************************************************************************/ +/* shape_cast_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "shape_cast_3d.h" + +#include "collision_object_3d.h" +#include "mesh_instance_3d.h" +#include "scene/resources/concave_polygon_shape_3d.h" + +void ShapeCast3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (Engine::get_singleton()->is_editor_hint()) { + _update_debug_shape_vertices(); + } + if (enabled && !Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(true); + } else { + set_physics_process_internal(false); + } + + if (get_tree()->is_debugging_collisions_hint()) { + _update_debug_shape(); + } + + if (Object::cast_to<CollisionObject3D>(get_parent())) { + if (exclude_parent_body) { + exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } else { + exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } + } + } break; + + case NOTIFICATION_EXIT_TREE: { + if (enabled) { + set_physics_process_internal(false); + } + + if (debug_shape) { + _clear_debug_shape(); + } + } break; + + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (!enabled) { + break; + } + + bool prev_collision_state = collided; + _update_shapecast_state(); + if (get_tree()->is_debugging_collisions_hint()) { + if (prev_collision_state != collided) { + _update_debug_shape_material(true); + } + if (collided) { + _update_debug_shape(); + } + if (prev_collision_state == collided && !collided) { + _update_debug_shape(); + } + } + } break; + } +} + +void ShapeCast3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &ShapeCast3D::resource_changed); + + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast3D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast3D::is_enabled); + + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast3D::set_shape); + ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast3D::get_shape); + + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast3D::get_target_position); + + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast3D::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast3D::get_margin); + + ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast3D::set_max_results); + ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast3D::get_max_results); + + ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast3D::is_colliding); + ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast3D::get_collision_count); + + ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast3D::force_shapecast_update); + + ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast3D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast3D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast3D::get_collision_normal); + + ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast3D::get_closest_collision_safe_fraction); + ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast3D::get_closest_collision_unsafe_fraction); + + ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast3D::add_exception_rid); + ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast3D::add_exception); + + ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast3D::remove_exception_rid); + ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast3D::remove_exception); + + ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast3D::clear_exceptions); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast3D::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast3D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast3D::get_collision_mask_value); + + ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast3D::set_exclude_parent_body); + ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast3D::get_exclude_parent_body); + + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast3D::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast3D::is_collide_with_areas_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast3D::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast3D::is_collide_with_bodies_enabled); + + ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast3D::_get_collision_result); + + ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &ShapeCast3D::set_debug_shape_custom_color); + ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &ShapeCast3D::get_debug_shape_custom_color); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "suffix:m"), "set_target_position", "get_target_position"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result"); + + ADD_GROUP("Collide With", "collide_with"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); + + ADD_GROUP("Debug Shape", "debug_shape"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color"); +} + +TypedArray<String> ShapeCast3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node3D::get_configuration_warnings(); + + if (shape.is_null()) { + warnings.push_back(RTR("This node cannot interact with other objects unless a Shape3D is assigned.")); + } + if (shape.is_valid() && Object::cast_to<ConcavePolygonShape3D>(*shape)) { + warnings.push_back(RTR("ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be reported.")); + } + return warnings; +} + +void ShapeCast3D::set_enabled(bool p_enabled) { + enabled = p_enabled; + update_gizmos(); + + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(p_enabled); + } + if (!p_enabled) { + collided = false; + } + + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { + if (p_enabled) { + _update_debug_shape(); + } else { + _clear_debug_shape(); + } + } +} + +bool ShapeCast3D::is_enabled() const { + return enabled; +} + +void ShapeCast3D::set_target_position(const Vector3 &p_point) { + target_position = p_point; + if (is_inside_tree()) { + _update_debug_shape(); + } + update_gizmos(); + + if (Engine::get_singleton()->is_editor_hint()) { + if (is_inside_tree()) { + _update_debug_shape_vertices(); + } + } else if (debug_shape) { + _update_debug_shape(); + } +} + +Vector3 ShapeCast3D::get_target_position() const { + return target_position; +} + +void ShapeCast3D::set_margin(real_t p_margin) { + margin = p_margin; +} + +real_t ShapeCast3D::get_margin() const { + return margin; +} + +void ShapeCast3D::set_max_results(int p_max_results) { + max_results = p_max_results; +} + +int ShapeCast3D::get_max_results() const { + return max_results; +} + +void ShapeCast3D::set_collision_mask(uint32_t p_mask) { + collision_mask = p_mask; +} + +uint32_t ShapeCast3D::get_collision_mask() const { + return collision_mask; +} + +void ShapeCast3D::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); + uint32_t mask = get_collision_mask(); + if (p_value) { + mask |= 1 << (p_layer_number - 1); + } else { + mask &= ~(1 << (p_layer_number - 1)); + } + set_collision_mask(mask); +} + +bool ShapeCast3D::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); +} + +int ShapeCast3D::get_collision_count() const { + return result.size(); +} + +bool ShapeCast3D::is_colliding() const { + return collided; +} + +Object *ShapeCast3D::get_collider(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found."); + + if (result[p_idx].collider_id.is_null()) { + return nullptr; + } + return ObjectDB::get_instance(result[p_idx].collider_id); +} + +int ShapeCast3D::get_collider_shape(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found."); + return result[p_idx].shape; +} + +Vector3 ShapeCast3D::get_collision_point(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision point found."); + return result[p_idx].point; +} + +Vector3 ShapeCast3D::get_collision_normal(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision normal found."); + return result[p_idx].normal; +} + +real_t ShapeCast3D::get_closest_collision_safe_fraction() const { + return collision_safe_fraction; +} + +real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const { + return collision_unsafe_fraction; +} + +void ShapeCast3D::resource_changed(Ref<Resource> p_res) { + if (is_inside_tree()) { + _update_debug_shape(); + } + update_gizmos(); +} + +void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) { + if (p_shape == shape) { + return; + } + if (!shape.is_null()) { + shape->unregister_owner(this); + } + shape = p_shape; + if (!shape.is_null()) { + shape->register_owner(this); + } + if (p_shape.is_valid()) { + shape_rid = shape->get_rid(); + } + + if (is_inside_tree()) { + _update_debug_shape(); + } + + update_gizmos(); + update_configuration_warnings(); +} + +Ref<Shape3D> ShapeCast3D::get_shape() const { + return shape; +} + +void ShapeCast3D::set_exclude_parent_body(bool p_exclude_parent_body) { + if (exclude_parent_body == p_exclude_parent_body) { + return; + } + exclude_parent_body = p_exclude_parent_body; + + if (!is_inside_tree()) { + return; + } + if (Object::cast_to<CollisionObject3D>(get_parent())) { + if (exclude_parent_body) { + exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } else { + exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } + } +} + +bool ShapeCast3D::get_exclude_parent_body() const { + return exclude_parent_body; +} + +void ShapeCast3D::_update_shapecast_state() { + result.clear(); + + ERR_FAIL_COND_MSG(shape.is_null(), "Null reference to shape. ShapeCast3D requires a Shape3D to sweep for collisions."); + + Ref<World3D> w3d = get_world_3d(); + ERR_FAIL_COND(w3d.is_null()); + + PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space()); + ERR_FAIL_COND(!dss); + + Transform3D gt = get_global_transform(); + + PhysicsDirectSpaceState3D::ShapeParameters params; + params.shape_rid = shape_rid; + params.transform = gt; + params.motion = gt.basis.xform(target_position); + params.margin = margin; + params.exclude = exclude; + params.collision_mask = collision_mask; + params.collide_with_bodies = collide_with_bodies; + params.collide_with_areas = collide_with_areas; + + collision_safe_fraction = 0.0; + collision_unsafe_fraction = 0.0; + + if (target_position != Vector3()) { + dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction); + if (collision_unsafe_fraction < 1.0) { + // Move shape transform to the point of impact, + // so we can collect contact info at that point. + gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON)); + params.transform = gt; + } + } + // Regardless of whether the shape is stuck or it's moved along + // the motion vector, we'll only consider static collisions from now on. + params.motion = Vector3(); + + bool intersected = true; + while (intersected && result.size() < max_results) { + PhysicsDirectSpaceState3D::ShapeRestInfo info; + intersected = dss->rest_info(params, &info); + if (intersected) { + result.push_back(info); + params.exclude.insert(info.rid); + } + } + collided = !result.is_empty(); +} + +void ShapeCast3D::force_shapecast_update() { + _update_shapecast_state(); +} + +void ShapeCast3D::add_exception_rid(const RID &p_rid) { + exclude.insert(p_rid); +} + +void ShapeCast3D::add_exception(const Object *p_object) { + ERR_FAIL_NULL(p_object); + const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); + if (!co) { + return; + } + add_exception_rid(co->get_rid()); +} + +void ShapeCast3D::remove_exception_rid(const RID &p_rid) { + exclude.erase(p_rid); +} + +void ShapeCast3D::remove_exception(const Object *p_object) { + ERR_FAIL_NULL(p_object); + const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); + if (!co) { + return; + } + remove_exception_rid(co->get_rid()); +} + +void ShapeCast3D::clear_exceptions() { + exclude.clear(); +} + +void ShapeCast3D::set_collide_with_areas(bool p_clip) { + collide_with_areas = p_clip; +} + +bool ShapeCast3D::is_collide_with_areas_enabled() const { + return collide_with_areas; +} + +void ShapeCast3D::set_collide_with_bodies(bool p_clip) { + collide_with_bodies = p_clip; +} + +bool ShapeCast3D::is_collide_with_bodies_enabled() const { + return collide_with_bodies; +} + +Array ShapeCast3D::_get_collision_result() const { + Array ret; + + for (int i = 0; i < result.size(); ++i) { + const PhysicsDirectSpaceState3D::ShapeRestInfo &sri = result[i]; + + Dictionary col; + col["point"] = sri.point; + col["normal"] = sri.normal; + col["rid"] = sri.rid; + col["collider"] = ObjectDB::get_instance(sri.collider_id); + col["collider_id"] = sri.collider_id; + col["shape"] = sri.shape; + col["linear_velocity"] = sri.linear_velocity; + + ret.push_back(col); + } + return ret; +} + +void ShapeCast3D::_update_debug_shape_vertices() { + debug_shape_vertices.clear(); + debug_line_vertices.clear(); + + if (!shape.is_null()) { + debug_shape_vertices.append_array(shape->get_debug_mesh_lines()); + for (int i = 0; i < debug_shape_vertices.size(); i++) { + debug_shape_vertices.set(i, debug_shape_vertices[i] + Vector3(target_position * get_closest_collision_safe_fraction())); + } + } + + if (target_position == Vector3()) { + return; + } + + debug_line_vertices.push_back(Vector3()); + debug_line_vertices.push_back(target_position); +} + +const Vector<Vector3> &ShapeCast3D::get_debug_shape_vertices() const { + return debug_shape_vertices; +} + +const Vector<Vector3> &ShapeCast3D::get_debug_line_vertices() const { + return debug_line_vertices; +} + +void ShapeCast3D::set_debug_shape_custom_color(const Color &p_color) { + debug_shape_custom_color = p_color; + if (debug_material.is_valid()) { + _update_debug_shape_material(); + } +} + +Ref<StandardMaterial3D> ShapeCast3D::get_debug_material() { + _update_debug_shape_material(); + return debug_material; +} + +const Color &ShapeCast3D::get_debug_shape_custom_color() const { + return debug_shape_custom_color; +} + +void ShapeCast3D::_create_debug_shape() { + _update_debug_shape_material(); + + Ref<ArrayMesh> mesh = memnew(ArrayMesh); + + MeshInstance3D *mi = memnew(MeshInstance3D); + mi->set_mesh(mesh); + + add_child(mi); + debug_shape = mi; +} + +void ShapeCast3D::_update_debug_shape_material(bool p_check_collision) { + if (!debug_material.is_valid()) { + Ref<StandardMaterial3D> material = memnew(StandardMaterial3D); + debug_material = material; + + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + // Use double-sided rendering so that the RayCast can be seen if the camera is inside. + material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); + material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); + } + + Color color = debug_shape_custom_color; + if (color == Color(0.0, 0.0, 0.0)) { + // Use the default debug shape color defined in the Project Settings. + color = get_tree()->get_debug_collisions_color(); + } + + if (p_check_collision && collided) { + if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { + // If base color is already quite reddish, highlight collision with green color + color = Color(0.0, 1.0, 0.0, color.a); + } else { + // Else, highlight collision with red color + color = Color(1.0, 0, 0, color.a); + } + } + + Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material); + material->set_albedo(color); +} + +void ShapeCast3D::_update_debug_shape() { + if (!enabled) { + return; + } + + if (!debug_shape) { + _create_debug_shape(); + } + + MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); + Ref<ArrayMesh> mesh = mi->get_mesh(); + if (!mesh.is_valid()) { + return; + } + + _update_debug_shape_vertices(); + + mesh->clear_surfaces(); + + Array a; + a.resize(Mesh::ARRAY_MAX); + + uint32_t flags = 0; + int surface_count = 0; + + if (!debug_shape_vertices.is_empty()) { + a[Mesh::ARRAY_VERTEX] = debug_shape_vertices; + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags); + mesh->surface_set_material(surface_count, debug_material); + ++surface_count; + } + + if (!debug_line_vertices.is_empty()) { + a[Mesh::ARRAY_VERTEX] = debug_line_vertices; + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags); + mesh->surface_set_material(surface_count, debug_material); + ++surface_count; + } +} + +void ShapeCast3D::_clear_debug_shape() { + if (!debug_shape) { + return; + } + + MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); + if (mi->is_inside_tree()) { + mi->queue_delete(); + } else { + memdelete(mi); + } + + debug_shape = nullptr; +} + +ShapeCast3D::~ShapeCast3D() { + if (!shape.is_null()) { + shape->unregister_owner(this); + } +} diff --git a/scene/3d/shape_cast_3d.h b/scene/3d/shape_cast_3d.h new file mode 100644 index 0000000000..5bda15e4b0 --- /dev/null +++ b/scene/3d/shape_cast_3d.h @@ -0,0 +1,142 @@ +/*************************************************************************/ +/* shape_cast_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHAPE_CAST_3D_H +#define SHAPE_CAST_3D_H + +#include "scene/3d/node_3d.h" +#include "scene/resources/shape_3d.h" + +class ShapeCast3D : public Node3D { + GDCLASS(ShapeCast3D, Node3D); + + bool enabled = true; + void resource_changed(Ref<Resource> p_res); + + Ref<Shape3D> shape; + RID shape_rid; + Vector3 target_position = Vector3(0, -1, 0); + + HashSet<RID> exclude; + real_t margin = 0.0; + uint32_t collision_mask = 1; + bool exclude_parent_body = true; + bool collide_with_areas = false; + bool collide_with_bodies = true; + + Node *debug_shape = nullptr; + Ref<Material> debug_material; + Color debug_shape_custom_color = Color(0.0, 0.0, 0.0); + Vector<Vector3> debug_shape_vertices; + Vector<Vector3> debug_line_vertices; + + void _create_debug_shape(); + void _update_debug_shape(); + void _update_debug_shape_material(bool p_check_collision = false); + void _update_debug_shape_vertices(); + void _clear_debug_shape(); + + // Result + int max_results = 32; + Vector<PhysicsDirectSpaceState3D::ShapeRestInfo> result; + bool collided = false; + real_t collision_safe_fraction = 1.0; + real_t collision_unsafe_fraction = 1.0; + + Array _get_collision_result() const; + + ~ShapeCast3D(); + +protected: + void _notification(int p_what); + void _update_shapecast_state(); + static void _bind_methods(); + +public: + void set_collide_with_areas(bool p_clip); + bool is_collide_with_areas_enabled() const; + + void set_collide_with_bodies(bool p_clip); + bool is_collide_with_bodies_enabled() const; + + void set_enabled(bool p_enabled); + bool is_enabled() const; + + void set_shape(const Ref<Shape3D> &p_shape); + Ref<Shape3D> get_shape() const; + + void set_target_position(const Vector3 &p_point); + Vector3 get_target_position() const; + + void set_margin(real_t p_margin); + real_t get_margin() const; + + void set_max_results(int p_max_results); + int get_max_results() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_mask_value(int p_layer_number, bool p_value); + bool get_collision_mask_value(int p_layer_number) const; + + void set_exclude_parent_body(bool p_exclude_parent_body); + bool get_exclude_parent_body() const; + + const Color &get_debug_shape_custom_color() const; + void set_debug_shape_custom_color(const Color &p_color); + + const Vector<Vector3> &get_debug_shape_vertices() const; + const Vector<Vector3> &get_debug_line_vertices() const; + + Ref<StandardMaterial3D> get_debug_material(); + + int get_collision_count() const; + Object *get_collider(int p_idx) const; + int get_collider_shape(int p_idx) const; + Vector3 get_collision_point(int p_idx) const; + Vector3 get_collision_normal(int p_idx) const; + + real_t get_closest_collision_safe_fraction() const; + real_t get_closest_collision_unsafe_fraction() const; + + void force_shapecast_update(); + bool is_colliding() const; + + void add_exception_rid(const RID &p_rid); + void add_exception(const Object *p_object); + void remove_exception_rid(const RID &p_rid); + void remove_exception(const Object *p_object); + void clear_exceptions(); + + virtual TypedArray<String> get_configuration_warnings() const override; +}; + +#endif // SHAPE_CAST_3D_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f462e36758..a37f81fe22 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -246,6 +246,7 @@ #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" #include "scene/3d/remote_transform_3d.h" +#include "scene/3d/shape_cast_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_ik_3d.h" #include "scene/3d/soft_dynamic_body_3d.h" @@ -538,6 +539,7 @@ void register_scene_types() { GDREGISTER_CLASS(CollisionShape3D); GDREGISTER_CLASS(CollisionPolygon3D); GDREGISTER_CLASS(RayCast3D); + GDREGISTER_CLASS(ShapeCast3D); GDREGISTER_CLASS(MultiMeshInstance3D); GDREGISTER_CLASS(Curve3D); |