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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-10-20 23:55:58 +0200
committerGitHub <noreply@github.com>2017-10-20 23:55:58 +0200
commit8cb76888aefbbf2891440a5e485219a60886ac3a (patch)
tree163098640e1ca26f38182779192e9e6f31f460eb /scene
parent7969565de731a67e77a3a475de75088d87b36e4f (diff)
parent3bd2a4c42169eb141a71fb30e4786d4339e3789a (diff)
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
Fix spatial shader conversion with texture
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/material.cpp9
-rw-r--r--scene/resources/material.h2
2 files changed, 11 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 2936df7a51..898a594498 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1242,6 +1242,15 @@ Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const {
return textures[p_param];
}
+Ref<Texture> SpatialMaterial::get_texture_by_name(StringName p_name) const {
+ for (int i = 0; i < (int)SpatialMaterial::TEXTURE_MAX; i++) {
+ TextureParam param = TextureParam(i);
+ if (p_name == shader_names->texture_names[param])
+ return textures[param];
+ }
+ return Ref<Texture>();
+}
+
void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index c0e007ac5f..2425f1a174 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -510,6 +510,8 @@ public:
void set_texture(TextureParam p_param, const Ref<Texture> &p_texture);
Ref<Texture> get_texture(TextureParam p_param) const;
+ // Used only for shader material conversion
+ Ref<Texture> get_texture_by_name(StringName p_name) const;
void set_feature(Feature p_feature, bool p_enabled);
bool get_feature(Feature p_feature) const;