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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-10-24 19:07:37 +0200
committerGitHub <noreply@github.com>2018-10-24 19:07:37 +0200
commit8c37c1e98dfc17fd27aebc7dd56b7579785d7bf9 (patch)
tree69d2583871a6686f566f77f89f1ca0fbf7b10239 /scene
parentb41301e6f9cd978bed17e84a0f3c6d8cfec16c83 (diff)
parent6afedaa498e17274daa33253147f9da3c1f9696f (diff)
Merge pull request #22920 from DualMatrix/error_already_connect
Fixed error when duplicating a scene which has connection
Diffstat (limited to 'scene')
-rw-r--r--scene/main/node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8fd7dc1d7b..50e94e6db5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2192,7 +2192,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (p_copy->has_node(ptarget))
copytarget = p_copy->get_node(ptarget);
- if (copy && copytarget) {
+ if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
}
}