diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-17 20:21:53 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-17 20:33:17 +0300 |
commit | 8be89357ced8990e4c0a578441fcb6a19a582494 (patch) | |
tree | d98e86108ac0040753b5ec8ed17e99787bc8604f /scene | |
parent | e445bacd90688e85d9720353b70814cdbf66e7db (diff) |
Fix `ColorPicker` inverted input on color circle
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/navigation_region_2d.cpp | 2 | ||||
-rw-r--r-- | scene/gui/color_picker.cpp | 8 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_2d_ccdik.cpp | 4 |
3 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index bdb6cda5af..204ed72878 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) { draw_line(a, b, doors_color); // Draw a circle to illustrate the margins. - real_t angle = b.angle_to_point(a); + real_t angle = a.angle_to_point(b); draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color); draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color); } diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 049cdb5bef..5a378554c9 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -833,7 +833,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { real_t dist = center.distance_to(bev->get_position()); if (dist <= center.x) { - real_t rad = bev->get_position().angle_to_point(center); + real_t rad = center.angle_to_point(bev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; s = CLAMP(dist / center.x, 0, 1); } else { @@ -850,7 +850,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { real_t dist = center.distance_to(bev->get_position()); if (dist >= center.x * 0.84 && dist <= center.x) { - real_t rad = bev->get_position().angle_to_point(center); + real_t rad = center.angle_to_point(bev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; spinning = true; } else { @@ -895,12 +895,12 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Vector2 center = c->get_size() / 2.0; if (picker_type == SHAPE_VHS_CIRCLE) { real_t dist = center.distance_to(mev->get_position()); - real_t rad = mev->get_position().angle_to_point(center); + real_t rad = center.angle_to_point(mev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; s = CLAMP(dist / center.x, 0, 1); } else { if (spinning) { - real_t rad = mev->get_position().angle_to_point(center); + real_t rad = center.angle_to_point(mev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; } else { real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp index 6eab8d4afe..bea42109cb 100644 --- a/scene/resources/skeleton_modification_2d_ccdik.cpp +++ b/scene/resources/skeleton_modification_2d_ccdik.cpp @@ -205,8 +205,8 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D * } else { // How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint. // Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node. - float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position()); - float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position()); + float joint_to_tip = p_tip->get_global_position().angle_to_point(operation_transform.get_origin()); + float joint_to_target = p_target->get_global_position().angle_to_point(operation_transform.get_origin()); operation_transform.set_rotation( operation_transform.get_rotation() + (joint_to_target - joint_to_tip)); } |